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Chapter 47 The Ultimate Path to Godhood



Chapter 47 The Ultimate Path to Godhood

All the materials needed for enchanting are magical ink and a vessel to hold the enchantment.

The materials needed to craft a Tier 1 enchantment, even if purchased at the most expensive prices, would only cost one or two silver coins.

A complete Tier 1 enchantment typically costs more than three gold dragon coins.

The profit margin is so large because enchanting is too difficult.

The so-called enchantment.

It involves nesting and fusing magical runes in a specific way at the atomic level.

It requires the caster to be a lithography machine with its own data.

Not only must one possess extremely precise operational skills, but one must also be familiar with the basic principles of enchanting and the characteristics of each rune.

In practice, it is roughly equivalent to hand-carving a chip, which is extremely difficult.

Sieg's three Tier 1 enchantments—

Eagle Eye, Split Arrow, Winter Bow.

These are all uncommon enchantments.

The sectarianism in the world of Sui is even stronger than that of the sects in martial arts novels, and the knowledge barriers are so high that they are suffocating.

An average enchanter might only master three to five archetypes in their entire life, and wouldn't be able to take on Sieg's job.

But grapefruit is different.

She comes from a wealthy family and was apprenticed under the great mage Leo; she is not an amateur.

She prepared to go to the Enchanters' Guild to use her quota to access the Enchanting Prototypes stored in the guild.

Once an enchanter discovers a new enchantment, they can apply for a patent at the Guild and have the prototype copied.

Other enchanters who want to use it need to use a "quota" to obtain it.

There are many intricate rules and regulations involved here.

How much money you pay determines what level of membership you become;

What membership level allows you to query and retrieve a certain number of enchantment prototypes per year?

In short, in one sentence.

Money makes the world go round.

Grapefruit packed up and prepared to head to the Enchanter's Guild.

Sieg asked, "Do you have enough quota? If not, prioritize Winterbow; Hawkeye is optional."

"I have more quotas than I can use. I'm a lifetime member of the Enchanters' Guild."

That's fine.

Xiyou was being proactive; she genuinely considered Sig a teammate, and knowing this, she would likely need to adjust the Skeleton Archer's enchantments.

She said, "I will retrieve all enchantments related to 'archery' from tier one to tier three. This will save me from having to run back and forth later."

Sieg glanced at her: "You're putting a lot of pressure on me."

"What pressure do you have? You don't need to use your brain."

"...I feel like I can't escape this world, I'm going to grow old and die in your cat team."

You came and you think you can just leave?!

Grapefruit swayed her hip, bumping into Sieg with her pelvis: "What's wrong with the Cat Team?"

Um--

Sieg thought about it carefully and realized it was indeed not bad.

The regimental headquarters is fully equipped, the accommodation is good, the salary is generous, there are no disgusting people in the team, and the members are energetic and lovely.

Although she lacks some qualities as a "leader".

But it's okay, Sieg has it.

He said, "You know what, it's actually pretty good!"

"Right?"

The Enchanters' Guild in Blackscale is located on the other side of the city, and it takes more than three hours to reach it by tram.

The Cat Team headquarters has an enchanting table, but it's not very advanced.

Grapefruit decided to first retrieve the prototype from the association, and then go directly to Leo's workshop in Blackscale City, where there was a state-of-the-art enchanting table.

Sieg handed her the Necronomicon, and she said that regardless of success or failure, she would return before the next Flint cycle began.

After seeing Xiyou off, Sieg returned to his room.

Adding the Skeleton Archer not only provides the team with more offensive options, but also greatly benefits Sieg himself.

He too will ascend to godhood.

For adventurers, once they enter the [Path to Godhood], even if it's only the most basic Sequence 1, they can reap huge rewards.

Each subsequent sequence advancement will result in a unique and substantial increase.

Sui is a true master in the world.

Those formidable enemies who require utmost vigilance must be "high-sequence individuals" on the path to godhood.

"I definitely want to get involved in the path to godhood, and it would be best to start planning now."

"If I don't seize the opportunity when I'm at Tier 1, then I'll do what Oz did and recruit Tier 1 adventurers to complete it for me."

That would obviously be unwise.

Sieg possessed twelve complete paths to godhood, paths that required constant trial and error for others, but to him they were merely naked dancers.

The adventurers recruited are bound to be less professional than him, so it's better to do it himself.

"Which specific route to take...?"

The twelve pathways that Sieg mastered were actually of similar strength, with none of them being particularly outstanding.

But he knew that there were three extremely special paths to godhood.

They are incredibly powerful and have terrifying mechanics, and are known as the "Three Ultimate Paths" among the true masters of the Sui world.

Once fully mastered, the certificate is eternal, allowing for rebirth through a single drop of blood. Whatever the protagonist is like when the eight-million-word fantasy novel ends, that's what Sieg will be like.

The issue is……

Sieg did not fully master the three ultimate pathways.

Even after exploring the furthest path, I've only grasped the promotion methods for the first five sequences; I haven't figured out how to achieve the last four.

Sieg didn't even know the name of that route.

Let's call it the [Shadow Stream Path].

Because the first sequence of this path is special, it gives the adventurer a ghostly presence.

The ghost is incredibly fierce; it can not only mimic Sieg's movements but also provides extra health.

When necessary, it can detach itself and operate independently.

Ghost inherits Sig's base stats, making it extremely fragile but immune to most attacks. It can truly be called a killer move, surprisingly deadly!

Even a regular Tier 2 adventurer might not be able to defeat Sieg, who is "Shadow Stream Sequence One".

Because it's somewhat similar to Zed's ultimate ability.

Therefore, Sieg named him "Shadowstream".

Sitting at his desk, Sieg thought, "The Shadow Stream Path is good. The combat power it provides in Sequence One and Sequence Two is far stronger than other paths. The three ultimate paths also guarantee its late-game capabilities. Apart from being incomplete, it has no flaws."

Incompleteness is not a defect of the Shadow Stream path.

Rather, it was Sieg's flaw.

The Chosen Palace of Shadowstream Sequence One is located in the Misty Sea north of Blackscale Harbor, as Sieg and Nefarian had mentioned.

Or rather...

That is one of the entrances to the Chosen Palace, the Path of the Lone Hero.

I wonder how things are going with Nefa, whether things are going smoothly or not.

Have you managed to get your hands on a large ship that can go out to sea?

With nothing else to do, Sieg used the power of the myriad wonders to communicate with Nepha through consciousness.

In the blink of an eye.

Sieg appeared in a musty, damp, and cramped rental room.

Nepha sat in the chair, seemingly deep in thought.

His skin color returned to normal, a healthy blueberry color. [King's Gift] is indeed a Demon King skill, extremely domineering.

Just by looking at his back, one could sense an extraordinary life force.

I believe that within a month, Nefarian's strength will improve, and he will return to Tier 2.

Seeing Nefa turn her head, Sieg smiled and said, "Nefair, you live here?"


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