Chapter 37 Best Action Game of the Year
Chapter 37 Best Action Game of the Year
While Luo Xingyi and Jiang Mengying were both in seclusion cultivating, Chu Xiao was not idle either.
However, what he wanted to do was not cultivation, but game development.
Although the purpose is also for cultivation.
But if others who are unaware of the truth saw Chu Xiao engrossed in making games, they would definitely scornfully say, "He's wasting his life on frivolous pursuits."
This is normal, according to the views of the vast majority of people in this world.
Cultivating immortality is always the only correct path; everything else is a crooked and evil way.
Games are for ordinary people who can't cultivate or for mediocre, useless cultivators.
Therefore, making games is also considered a waste of time.
However, Chu Xiao believed that this viewpoint would definitely improve in the future.
What? Someone is asking how to change the prejudices in people's minds?
It's very simple; all Chu Xiao needs to do is become a Mahayana cultivator as a game producer.
After I become an immortal, great scholars will naturally come to debate the classics for me.
Therefore, Chu Xiao is not worried about his future.
[At this point, I hope readers will remember our domain name: 20 ...
He only needs to focus on the present, make his game good, and let players immerse themselves in this bittersweet experience; that's enough.
Now, he has begun working on his third game.
After some deliberation, Chu Xiao ultimately chose Dead Cells as his third game.
In Chu Xiao's previous life, when discussing challenging games, Dead Cells was undoubtedly a masterpiece that many people would mention.
After all, this was the 2018 TGA Game of the Year.
Back then, the TGA hadn't awarded the Best of the Year award to Cosmic Robots, so it was still quite prestigious.
Compared to the two games Chu Xiao has currently released, "Alice's Cradle" and "Dodge Assassin"...
Dead Cells is undoubtedly a masterpiece.
The difference is revealed through comparison.
In this game desert world.
Even "Alice's Cradle," which doesn't even have a complete official version yet, became a huge hit, and "Dodge Assassin," which has a very short gameplay, also received a very high response.
Dead Cells, which crushes these two games in overall ratings, will undoubtedly create an even bigger wave.
Chu Xiao was quite confident about whether "Dead Cells" would become a hit.
You could say that if "Dead Cells" doesn't become a hit, he'll do a live-streamed handstand pole dance.
However, such a thing will naturally not happen, after all...
Dead Cells is really fun.
In addition, Chu Xiao already has a group of loyal fans, so there is no need to worry about his game not spreading.
"Dead Cells... what would be a good name for it?"
Before making the game, Chu Xiao began his usual practice of naming it.
Just like the games "Alice's Cradle" and "Dodge Assassin", Chu Xiao gave them names that were more suitable for this world.
The game "Dead Cells," or "Rebirth Cells," is no exception.
"The Death Spiritual Root? The Death Nascent Soul? Or...?"
Chu Xiao fell into deep thought, and after a moment, he made his choice.
"Then let's call it the 'Reincarnation Dao Body'."
Dead Cells, as a roguelike game, revolves around the core gameplay of constantly dying, harvesting, becoming stronger, and defeating previous enemies...
Therefore, Chu Xiao chose this name.
Players will grow stronger with each cycle of reincarnation.
From a complete novice with zero cells to a king with five cells.
After deciding on the game's name, the next step was production.
"Dead Cells," or perhaps it should be called "The Cycle of Reincarnation."
The difficulty of making the game "Reincarnation Body" was much higher than the previous two games Chu Xiao made.
After all, whether it's the scale, the gameplay, or the smoothness...
"The Body of Reincarnation" is far ahead.
Fortunately, Chu Xiao is now at the Foundation Establishment stage and has experience in making two games, so he won't be at a loss.
In addition, Chu Xiao chose "Reincarnation Dao Body" as his third game.
It's because...
"The Body of Reincarnation" is also a side-scrolling action game.
Although the gameplay is slightly different in detail, in terms of the overall category, "Reincarnation Dao Body" is not much different from Chu Xiao's first two games.
In other words, Chu Xiao can continue to modify the first two games, thereby greatly reducing his workload.
This wasn't the first time Chu Xiao had done something like this.
When creating "Persist to the End?", Chu Xiao also modified and revised it within the framework of "Alice's Adventures in Wonderland".
Therefore, after listing the production list for "The Body of Reincarnation", Chu Xiao began to revise it extensively.
Take the easy way out and save more time.
……
Five days later.
Thanks to the fact that he could abstain from grains at the Foundation Establishment stage, Chu Xiao basically didn't leave his room for the past five days.
It can be said that out of the 120 hours in five days, Chu Xiao spent 119 hours fully focused on working diligently and efficiently within the Spirit Network.
After actually starting to make the game "Reincarnation Body", Chu Xiao realized that the difficulty of making it was much higher than he had expected.
Even though Chu Xiao used the frameworks of the first two games, making "Reincarnation Dao Body" wasn't something that could be done simply by making modifications.
Because of the vast difference in size, even if Chu Xiao modified it to the extreme, the content of the replicated "Reincarnation Dao Body" was only one-third of the original.
That is, Chu Xiao needs to figure out how to make the remaining two-thirds himself.
Over the course of five days, Chu Xiao's understanding of formations deepened, and his mastery of formations improved at an astonishing speed, almost like a rocket.
...This is something that can't be helped.
After all, creating this game would require a higher level of expertise in formations.
Therefore, Chu Xiao could only keep pondering the formation, relying on bursts of inspiration and boundless spiritual power to make one attempt after another.
Sometimes a flash of inspiration can lead to a suitable solution.
But sometimes, Chu Xiao just couldn't come up with a formation that could achieve the desired function, so he had to use the method of exhaustive search, trying every formation he knew how to use and every formation he didn't know how to use.
As the saying goes, after eliminating all the wrong answers, the one that remains, no matter how outrageous, is the correct answer.
Therefore, Chu Xiao's production progress sometimes surged, sometimes stalled, and at one point there was even a situation where a conflict in the formation almost caused all his efforts to be in vain.
Fortunately, hard work pays off.
After five days of continuous, grueling work, Chu Xiao finally completed this arduous mission.
He succeeded, he did it, he really did a complete remake of the game "Dead Cells".
When Chu Xiao realized that he had succeeded, he felt not much joy, but rather a sense of relief.
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