We agreed to only make games, so what the hell is this "Ten Thousand Souls Banner"?

Chapter 20, everyone, see you in the next game!



Chapter 20, everyone, see you in the next game!

The actions Chu Xiao displayed in the video at this moment could be summed up in just four words in the eyes of these viewers.

—Absolutely astonishing.

The level of surprise was no less than seeing a Qi Refining stage cultivator defeat a Foundation Establishment stage cultivator.

However, these actions are not yet Chu Xiao's limit.

He then manipulated Noelle to jump up, wielding his staff left and right.

By using various extreme angles, each attack can hit multiple enemies.

What is this guy playing? Is he really playing the same game as me?

[Dude, if you play like this, what else is there to say? You win.]

Holy crap, that looks amazing! I'm logging in and playing a few rounds.

Don't go, bro. You might look like you're getting hot, but once you start playing, you'll just get carried away and end up playing a few rounds and then it'll turn into a few more.

[No wonder I saw he had the incomplete mode set up... With his skill level, he really doesn't need to use the complete mode for streaming.]

The comments on the video have changed from initial doubts, ridicule, and criticism to admiration.

Many viewers, at a loss for words, began repeatedly spamming comments like "666" and "You're awesome."

[My eyes can't even keep up, and he can still operate it...]

As this comment says, the monster horde in the game has now piled up to a terrifying level.

Often, seven or eight different types of monsters will launch a surprise attack at the same time, making it impossible to defend against.

Even so, Chu Xiao in the video was still able to handle it with ease.

He controlled Noelle to execute one perfect, back-to-basics maneuver after another, all the while explaining his maneuvers.

"Sorry, this is my first time making a game, so it's a bit too simple."

"My original intention was to create a challenging game that would allow ordinary people who cannot cultivate to experience the perseverance and hardship of the path to immortality."

"However, it seems that this practice game was indeed too easy. I will increase the difficulty in the next game."

The audience was stunned when they heard Chu Xiao's voice.

What is this guy saying?

When they looked at Chu Xiao's username on "Spiritual Power" with a puzzled expression, they suddenly realized what was going on.

Because Chu Xiao's username on the video platform is the same as the name he used when making the game.

— Dawn.

Because "Alice in Wonderland" has caused quite a stir in the gaming world recently, this name has naturally attracted a lot of attention.

Some people are curious about who this Chu Xiao is, that he can create a game of groundbreaking quality with just one try.

Some people are simply driven by anger and hatred; players who are brutally defeated in the game have frequently cursed the game's creators' families.

[Oh my god, why didn't you say so earlier?]

[Oh, so this is the producer's account. I just realized.]

[Awesome! Not only can you create such an amazing game, but your own skills are also incredible. I'm completely blown away. I'm following you.]

What do you mean by "this game is too easy, and the next one needs to be even harder"? What makes it easy?

[Just kidding, cultivation isn't actually that difficult. At least when I broke through to the Foundation Establishment stage, it wasn't that painful.]

After realizing Chu Xiao's identity, the audience shared their thoughts.

I'm curious about how this game was made;

Without considering the consequences, they directly insulted the ancestors of eighteen generations.

I want to know how long it will take for the next game to be completed;

Asking if the game developer is single...

A variety of bullet comments were sent from all sorts of viewers, forming a chaotic and unrestrained bullet comment wall.

But Chu Xiao wasn't live streaming, so he couldn't possibly reply to these comments in real time.

Chu Xiao was simply doing his own thing.

When he smashed the last giant demon to pieces, the defensive battle was declared a victory.

"Yeah, we won. It's that simple. Anyone can do it."

Chu Xiao spoke casually, as if this was just a warm-up exercise for the audience, something they wouldn't even dare to dream of.

"Let's stop recording here... Oh right, I almost forgot something."

Chu Xiao coughed lightly, recalling his other purpose.

He began by saying, "My second game, 'Persistence?', has been released. Interested viewers can add it to their library on the STM platform. It's free again."

"See you in the next game, everyone."

After saying that, Chu Xiao cut off the video recording, and his first video released in this world came to an end.

【what? 】

[A second game is already made?! Alice in Wonderland was only released a short time ago!]

[Is this some kind of hastily made, poorly made game...?]

[No, Lord Chuxiao, you clearly have the ability to make a good game, there's no need to rush it.]

[Heh, it's obvious he's run out of ideas.]

During the brief black screen before the video ended, countless comments scrolled by.

The vast majority of people believed that Chu Xiao's second game was absolutely terrible.

After all, anyone with even a slight understanding of game development knows just how difficult it is to make a game.

Making games isn't something anyone can do; it requires producers to analyze, understand, master, and even create strategies.

Moreover, a complete game cannot be run with just one or two formations.

The intricacies of nested formations have deterred countless aspiring game developers from pursuing their passions.

Even powerful array masters from major sects spend a considerable amount of time setting up arrays.

A Nascent Soul stage cultivator once published an article mentioning the difficulty of creating games.

Creating a fully functional game is more difficult and time-consuming than setting up a protective formation for the sect.

That's not something that can be solved simply by cultivating one's skills; it requires a great deal of inspiration, superb mastery of formations, and a long and tedious period of time.

—This is an article written by that Nascent Soul stage array cultivator after spending several years creating a terrible game.

And the takeaway he gained from completing the game was...

Making games is a dead end.

Unless a Mahayana cultivator is so bored that he spends thousands of years researching a system for making games.

Otherwise, the game development industry will never take off, and truly fun games will never emerge.

This article undoubtedly caused quite a stir after it was published.

This pessimistic view made game enthusiasts unwilling to believe it, yet they dared not refute the powerful Nascent Soul stage cultivators, so they had no choice but to bite the bullet and try to make the game themselves.

But as it turns out, the Nascent Soul stage array cultivator was right.

Even though there are countless heroes in this world, after so many years, there is still no game that can truly impress everyone.

until……

The emergence of Alice's Adventures in Wonderland.

The symbolic significance of this game is undeniable.

Although no one says it, all the game enthusiasts secretly regard the game's creator, Chu Xiao, as the "Holy Son of the Sect."


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