This Is Not a Bug but a Game Feature

Chapter 332 - 213: The Arm Can’t Twist the Thigh



Chapter 332 - 213: The Arm Can’t Twist the Thigh

"Space-Time Reconnaissance" is a small game, at least in terms of its scale.

But after this small game was released, the sensation it caused in the gaming world was no less than that of a popular AAA title.

Its popularity consistently ranks at the top!

Why is that?

Because it’s an FPS competitive online game, and the developer, Tianba Studio, boasts that the game will never be invaded by cheats.

That slogan is very arrogant!

Although all major game developers worldwide are combating various cheat makers, the problem of FPS games being plagued by cheats has existed since ancient times and has never been completely eradicated.

In other words, while other game developers are fighting cheats, none dare claim they’ve completely eradicated them.

"Space-Time Reconnaissance" is the first FPS competitive game, at least on the surface, to promise players a cheat-free experience.

You might complain about the Tianba Server being trash, the game suddenly disconnecting mid-play, or the server lagging, causing everyone to disconnect, etc.

But in this game, every player you encounter can basically be confirmed as a "clean player."

The scenario of shouting "cheater, cheater" after losing a firefight doesn’t exist in "Space-Time Reconnaissance." If you shout that, not only will others not sympathize with you, they’ll think you’re an idiot.

This game has no cheats!

Don’t talk nonsense, okay!

If you’re bad, just practice more; don’t always shout cheater when you encounter something incredible. In other games, shouting might be okay, but shouting that in "Space-Time Reconnaissance" will get you no support.

Thousands of cheat creators from various backgrounds, some professional cheat creators, some merely curious hackers, or civilian tech experts, all have one common goal: to create a cheat software that can breach the anti-cheat system of "Space-Time Reconnaissance" and claim the reward promised by Tianba Studio.

But unfortunately...

Produced using the Tianba Engine, with extra efforts put into its anti-cheat system by Chen Ba, "Space-Time Reconnaissance" is like a hedgehog that leaves no way to take a bite.

Forget about violent cheats like auto-aim or headshot locks.

Even third-party programs that use AI to capture screen images without altering game files or reading game data will still get caught.

This is quite awkward.

Some people, refusing to give up, even used mouse macro mechanisms to create a hardware input recoil-compensation script, only to get caught again.

At this point, the cheat creators have completely admitted defeat.

After all, they’ve tried software, hardware, AI, everything; this game is truly impenetrable. The only exploit left is the server end.

But Tianba Studio clearly states that attacking the server won’t earn you the reward, and it’s considered "hacking." They’d even report you to the authorities.

Besides.

Failing to conquer "Space-Time Reconnaissance" by conventional means is already a blow to their pride. Attacking the Tianba Server out of sheer spite wouldn’t prove their prowess; instead, it would make them seem petty and humiliated.

For this reason, to date, apart from routine lags, the game server hasn’t been attacked.

But speaking of that.

Although cheats are kept out of the game, making "Space-Time Reconnaissance" seemingly the fairest and best-environment FPS game in the world.

That’s not quite true...

With the discovery of unique mechanics like "bullet bending" and "bullet time," every player who has tried this game can’t help but mock.

This game truly has no cheats, but expert players who play it well act as if they’re using cheats...

Jiangning, Tianba Studio.

"There’s a sniper at ten o’clock!"

"Whoa, is that even possible?"

Clattering sounds fill the room as Liu Jinfu, wearing a headset, battles on the beach map with his QB95, while Luo Ji and Chen Ba stand behind him.

Tianba Studio is full of talent!

Among them is Liu Jinfu, a non-traditional FPS prodigy. His shooting skills are formidable, and it’s rumored that he competed in the CF City League, though it’s unclear if that’s true.

Maybe it is true, since Chen Ba has been watching him play "Space-Time Reconnaissance" for half a day without dying once, as he dominates the game.

Sometimes, Chen Ba thinks Liu will get killed, but each move he makes leaves Chen Ba wide-eyed, exclaiming, "This game can be played like this?"

For instance, just now, a player on a hill at ten o’clock had aimed a sniper at Liu Jinfu.

Worried he hadn’t noticed, Chen Ba specially warned him to prevent him from being killed unexpectedly.

Little did he know, his warning was unnecessary.

For such an ambush at that distance, dodging is a breeze for Liu Jinfu, a player who excels in both movements and shooting skills.

Have you seen a backward flight before?

While sprinting, he pressed the stop key, followed by a large-angle view rotation and roll-jump.

Visually, the character appears to perform an inexplicable anti-gravity backward step during a run, with the left foot stepping over the right in a "three-point shot" backward jump, heading straight toward ten o’clock.

With the character still airborne, the bullet had already traveled the distance, taking down the sniper enemy.

"If this were another game, in this situation, I’d have pressed the report button frantically; if it wasn’t a cheat, I’d eat dirt on the spot," Chen Ba said, speechless.

Was that kill impressive?


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