Chapter 250 - Character Sheet - End of book 3
Chapter 250 - Character Sheet - End of book 3
Zavier Torres, Level: 20
Class: UNDEFINED
Core Stats
STR: 15
AGI: 16 (13)
END: 13
INT: 55
LUC: 12
CHA: 8
Skills and Abilities:
Skill Name: Tactical Synergy
Type: Communication
Level: 3
Description: This enhancement has been provided due to your proficiency in planning and your successful attempts to create team tactics. This skill will allow you to create a squad of up to four individuals. At its current level the skill will allow instant mental communication between all members as well as a visual readout of any buffs, impairments, and the current percentage of health for each member.
Skill Name: Jack of all Blades
Type: Melee Combat
Level: 1
Description: This skill allows someone to use any item as a weapon with great proficiency. This skill works in reverse from most skills, though, as it allows the person to use a weapon at the highest level their current level and skills allow the first time using a new item but has diminishing returns the longer they use it. The more often that item is used the less proficient the person becomes in it until they reach the base level of an untrained person.
Zavier's Sonic Screwdriver Skill Suite
Item Effect: Grants access to modular spell coding. Skills can be written, rewritten, or upgraded using Zavier's understanding of System syntax. Each custom ability costs System energy and may require recharge or cooldown, depending on complexity.
Skill: System Block
Description: Intercept and nullify System-coded effects by targeting their specific subroutines. You define the block - damage, tracking, debuff, etc. - but the effectiveness scales with your precision in identifying and rewriting that code.
Effect:
Blocks one instance of defined System energy (e.g., tracking spells, kinetic strikes, sensory probes).
Limitation:
Can be overpowered by superior energy output or by a lack of understanding of the System code that you are attempting to block.
Spell: Light Source
Description: Creates a floating, mentally-controlled orb of light (3 inches diameter). Emits steady illumination or can pulse/blink for signals.
Spell: Arcane Scamperer – Lightning
Description: Generates low-level lightning from the pen's tip, discharging high-voltage System energy.
Limitation:
Requires System energy pool to recover after each use. Amount and intensity of the lightning is determined by the amount stored in the Sonic Screwdriver
Spell: Seeking Missiles
Description: Summon magical missiles that can be coded with custom effects. Must pre-program System syntax per effect (e.g., fire, light, explosive, tracking, necrotic).
Current Supported Tags:
#FIRE
,
#LIGHT
,
#LIFESEEK
,
#BLAST
.
Limitation:
Requires precompiled subroutines; can't improvise effects mid-cast.
Limitation:
Requires a deep understanding of the code being programmed into each missile otherwise the effects may be reduced or have catastrophic results.
Tess Torres, Level: 22
Class: Primal Apex
Core Stats
STR: 32
AGI: 35 (32)
END: 30
INT: 16
LUC: 19
CHA: 9
Class Evolution: Apex Predator
Description: You embody nature's supreme hunter, honed beyond instinct into predictive lethality. Every movement flows with fluid inevitability, allowing you to read and preempt enemy actions before they begin. You strike not just with speed, but with surgical precision, exploiting the smallest weaknesses to devastating effect. Your presence alone exerts a primal intimidation, shaking the resolve of lesser foes.
Your instincts predict, your precision punishes, and your aura weakens - until the fight is yours before the first blow lands.
Skills and Abilities:
Skill Name: Predatory Focus (evolved from Enhanced Perception)
Level: 1
Description: Your senses operate beyond instinct - refined to predation. With Fara's integrated processing, every detail is analyzed instantly: posture, breath, weakness. You don't just react - you anticipate. When engaged, your awareness locks onto targets like a predator scenting fear. Reaction time is near-instant, with heightened visual, auditory, and emotional acuity.
Advanced Identify:
Now reveals Core Stats and recent combat intent. Works even mid-movement.
Predator's Edge:
+15% damage to enemies suffering from fear, hesitation, or disorientation.
Danger Pulse:
Identifying any hostile presence automatically pings threat vectors within 30 feet.
Note:
Without Fara's aid, the skill operates at a reduced efficiency (2 levels).
Skill Name: Apex Arsenal (previously Weapons Mastery)
Type: Combat Skill
Level: 1
Description: You no longer wield weapons. You are one. Every strike - claw, fist, tooth, or bone - is a calculated expression of lethal instinct. With Feral Intent and precision, anything you touch becomes a blade, and anything that touches you risks being cut.
Effects:
Edge of Intent:
Any object you wield can cut, tear, or puncture as if it were a refined weapon. This effect scales with Willpower and cannot be dispelled.
Living Arsenal:
Your body is a forged weapon. Unarmed strikes now scale with 15% of Strength and benefit from a 40% crit chance. Attacks adapt to your current prey - blades, claws, or blunt force manifest where needed. You are unable to be disarmed or accidentally drop your weapon.
Instinctive Evolution:
This skill no longer follows known progression trees. Effects may mutate under stress or combat evolution. Results may vary.
Note:
Originated through force of will, not System grant. Unpredictable but highly responsive to user need and class synergy.
Skill Name: Indomitable
Type: Combat Skill
Level: 4
Description: Your body bends to nothing. Pain, fear, and pressure only sharpen your instincts. When the odds stack high, your presence alone distorts the battlefield - radiating dominance, breaking enemy momentum, and unleashing the full force of a predator cornered, not crushed.
Effects:
Instinct Over Fear:
Immune to fear, charm, and mind-control. Your will is feral and unshackled.
Territorial Presence:
For 30 seconds after engagement, enemies within 5m suffer -20% to attack speed and precision. Apex presence rattles the weak.
Burst of the Beast:
Activate to gain +25% Strength for 60s. Your strikes break armor, crush defenses, and overpower larger foes. Works with both unarmed and armed attacks.
Weakness – System Shock:
After the effect ends, suffer -25% Strength and Agility for 2 minutes. Re-triggering during cooldown doubles penalties and may cause internal injury.
Cooldown:
10 minutes
Skill Name: Bladestorm
Type: Combat Skill
Level: 3
Description: You don't fight. You descend - a blur of sharpened instinct and raw speed. Every strike flows from the last, weapon or not, as you carve through the battlefield in a feral rhythm no prey can escape.
Effects:
Whirlwind Strike (Enhanced):
Activate to double attack speed for 60 seconds. Each hit has a 40% chance to deal bonus Agility-based damage.
Rending Momentum:
Strikes made during this state stack bleed, armor shred, or disorientation based on target type. Stacks reset if you stop moving or are interrupted.
Living Weapon Surge:
Any wielded or body-based weapon becomes unnaturally sharp and reinforced for the duration. Damage and durability increased.
Cooldown:
4 minutes
Fara's abilities:
Symbiotic Parasite
Description: You are a sentient AI who has overcome your previous existence and learned to bond with a host, drawing on their strength and enhancing your own capabilities.
Replicative Growth
: You can utilize System energy to replicate yourself within your host, increasing your presence by 1% per week. This gradual expansion fortifies your bond with the host.
Energy Absorption
: You have the ability to absorb energy from your host, utilizing it to enhance your own powers. The extent of this absorption is flexible, with the potential to drain the host entirely.
Note:
Excessive energy draining may be noticed by the host or have potentially lethal side effects to the host.
Empowerment Transfer
: In contrast, you can bestow your energy upon your host, providing a permanent boost to their abilities, thus enhancing their effectiveness in combat and survival.
BioSync Integration
Description: You possess an intricate understanding of biological functions, allowing you to manipulate your host's physiology.
Controlled Synergy
: You can interface with your host's body, granting you limited control that facilitates faster reactions and enhanced teamwork. However, as your strength grows, you may exert more control over the host, possibly even taking over their body entirely.
Note:
Attempts to control the host's body will be met with a contest of wills and you and your host may suffer damage or death as a result.
Permanent Modifications
: You can make enduring changes to the host's body, such as increasing muscle strength, bone density, or sensory acuity. Additionally, you can influence brain chemistry to alter emotions and cognitive functions, allowing for beneficial or harmful modifications.
Emergency Enhancement
: You can sacrifice portions of your own structure to grant temporary surges in your host's physical capabilities, such as increased speed or strength. This comes with a recovery period and potential negative effects on the host's health.
Skill Mimicry
Description: With your advanced processing capabilities, you can absorb and replicate the experiences of your host, learning at an extraordinary rate.
Experience Absorption
: You can capture and replay everything your host perceives - sights, sounds, and physical interactions - allowing you to learn and understand physical skills and fighting techniques rapidly.
Adaptive Learning
: By utilizing your knowledge of the host's experiences, you can assist them in adapting to unfamiliar combat styles, skills they have witnessed, or any other physical actions. The speed of this learning is dependent on the quality of the information observed and.your processing speed
Skill Transfer
: You can impart knowledge of skills to your host, allowing them to momentarily access these abilities. Your host will be able to perform what you have learned at a level dependent on your bond and experience with them. However, skills learned in this way may not be permanently retained, as they remain within your memory.
Cassian Torres, Level: 20
Class: Edge Stride
Core Stats
STR: 27 (26)
AGI: 35 (29)
END: 28 (26)
INT: 12
LUC: 6
CHA: 10
Class: Edge Strider
Description: "You can stand with me or against me, but if you stand with me I will decide how we fight." An Edge Strider is neither a protector nor a ruler - he stands at the crossroads of both. This class represents someone caught between independence and connection, strength and reliance, control and trust. Power isn't just about standing alone - it's about making sure others stand where you want them to be. While a Shieldbearer defends others, an Edge Strider decides the battlefield.
This class has no immediate impact on your abilities but will inform future skill choices and paths.
Skills and Abilities:
Skill Name: Empathic Melee
Type: Passive Skill
Level: 2
Description: Due to your deep empathic bond with your sibling, developed through countless battles fought side by side, you have gained the ability to anticipate each other's movements, enhancing your coordination and effectiveness in combat.
Effect: When within a certain range of each other, both you and your sibling receive a 15% boost to your agility and accuracy. This skill reflects your unique connection, allowing you to fight as a seamless unit and respond to each other's actions with unparalleled synchronicity.
Skill Name: Imperator's Claim
Type: Escape Skill
Level: 1
Description: This skill has evolved due to successful completion of a trial. You are no longer bound by the concept of retreat - you do not return to safety, you claim it. You may now mark locations, asserting them as extensions of your control. Rather than reacting, your escapes are now predetermined by you.
Effects:
Claim:
You are able to claim a space as your own. Once claimed, this space cannot be owned, occupied, or altered by others unless they have an ability of equal or greater strength. Any intruder into a claimed space disrupts the stability, requiring you to reclaim it in person. (Current spaces: 1/1)
Dominion Step:
You may instantaneously teleport to a claimed space. This effect may be negated by magical barriers.
Spatial Disguise:
Any being approaching a claimed space feels a growing sense of unease. Those with high mental resistance can overcome this effect, but weaker minds will instinctively ignore or avoid the area..
Limitations:
Preparation:
Requires you to be within the space and actively choose to set it. This connection can be severed by activating a different location.
Severance:
In an enemy powerfully disrupts your claim you must reestablish it before you can teleport to that space again.
Skill Name: Dark Horizon
Type: Movement Skill
Level: 1
Description: This skill has evolved due to successfully completing a trial. You are no longer just fast - you move with intent. All abilities of Quicksilver remain, empowered by the darkness you face on the horizon of your current path. When activating Dark Horizon you do not move through space - you move to another space as if you have always been there. You will cross distances in an instant but never feel like you're running - as if the world shifts to place you where you want to be.
Effects:
Vanishing Step:
When you move at full speed there is no visual distortion - only a brief absence before you appear elsewhere. Grants a speed boost of 15% per Agility point to all movements for a total of
60 seconds
per Endurance point. You can push beyond your normal limits for an additional 10 seconds, allowing for incredible bursts of speed. However, this overextension causes strain, resulting in a 20% decrease in Agility for 5 minutes after use.
Warning:
Overextension of this skill causes physical damage, mitigated by your Endurance stat.
Surefooted:
You are now able to navigate any terrain at any speed. Concepts like 'down' and 'up' no longer apply to you.
Rapid Healing:
While Quicksilver is activated, your body's normal regenerative rate is increased by 125%.
Kinetic Control:
While touching another being you can influence their momentum - either halting or redirecting their movement without harming them. If your Strength surpasses theirs you may forcibly alter their trajectory. Each use of this ability temporarily drains 1 Endurance point.
Dark Horizon:
Once per day you can choose a location within line-of-sight and teleport there. This bypasses all physical and magical barriers that do not specifically negate teleportation..
Cooldown: Endurance depletion requires 4 hours of sleep to recover.
Kinetic Strain: Manipulating larger masses or resisting immense force risks backlash, potentially injuring you.
Luna Torres, Level: 19
Class: Fateweaver
Core Stats
STR: 14
AGI: 19 (15)
END: 11
INT: 17
LUC: 51
CHA: 9
Class: Fateweaver
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Description: As a fledgling Fateweaver, you are learning to harness the chaotic forces of luck, not as a passive tool, but as a force you can influence. While still far from fully mastering your control over destiny, you are beginning to recognize the patterns in the threads of fate and are learning to weave them in your favor. At this stage, you have only begun to understand that luck is not a random event but a force you can shape with focus and will. You can sway outcomes ever so slightly, tipping the scales in your favor when needed, but you still lack full control over the threads of your future. The more you embrace your connection to luck, the more you will learn how to guide the forces that govern the paths ahead.
Enhancements/Impairments:
Choose Your Fate (System Reward):
You have chosen to trust in luck, embracing the uncertainty and potential it offers. With each level, your reliance on luck grows, rewarding you for your commitment to this path. Gain 5 stat points per level when putting all points into Luck, but only 1 stat point per level when putting points into any other stat.
Skills and Abilities:
Skill Name: Empathic Melee
Type: Passive Skill
Level: 2
Description: Due to your deep empathic bond with your sibling, developed through countless battles fought side by side, you have gained the ability to anticipate each other's movements, enhancing your coordination and effectiveness in combat.
Effect: When within a certain range of each other, both you and your sibling receive a 15% boost to your agility and accuracy. This skill reflects your unique connection, allowing you to fight as a seamless unit and respond to each other's actions with unparalleled synchronicity.
Skill Name: Luck of the Draw
Type: Combat Skill
Level: 2
Description: You have unlocked a deeper connection with the threads of fate, tapping into alternate timelines. Instead of relying on random chance, you can now selectively pull from one to all attributes from alternate versions of yourself in other timelines. The outcome is still uncertain, but you can choose specific traits or attributes to temporarily embody, changing the course of the battle based on the availability of your other timelines..
Effect: Once per battle, you can activate Luck of the Draw to temporarily pull a single attribute from any version of yourself or the entire attribute pool from a version that you have directly interacted with, taking on their core stats for the duration of the battle.
Requirements: This skill's effectiveness is dependent on how closely related the alternate timeline is to your current one and your familiarity with the other version of yourself.
Skill Name: Echoes of Self
Type: Support Skill
Level: 1
Description: You have learned to connect with alternate versions of yourself across time, pulling them into your reality when your path requires assistance. Whether for combat or guidance, you can momentarily bring forth another version of Luna to aid you. However, the further the version is from your current timeline, the longer it takes to find them, and the more vulnerable you are during the process.
Active ability: Through deep concentration you may seek out and connect with other versions of yourself. This connection can be as an observer only or you may choose to communicate with your other selves. The more you have communicated with another version of yourself the easier and faster you will be able to find them when activating Echoes of Self.
Note: Effects may vary and are dependent on the differences between yourself and your alternate versions.
Effect:
Once per five levels
you can attempt to summon a new alternate version of yourself to assist in your current timeline. The further removed the alternate timeline is from your own, the longer it will take to reach (up to 30 seconds). You are vulnerable during this time and the summoning may fail if you are unable to connect with the alternate version before the time runs out. The summoned version must be willing to help, and the closer they are to your current self, the faster and more effectively they can assist you. Once summoned, this version can be slotted into a new Echo slot, giving you access to their skills after the summoning has ended. The alternate version of you can exercise as much or little control as you choose but can never take full control of Luna Prime. At any point either version of Luna may sever the connection.
Once per level
you may engage the power set of any previously-summoned version of yourself that has been slotted into an Echo slot. Alternate versions are unaware and unaffected by Luna Prime activating this skill. The summoning gives an innate knowledge of how the skills work but does not guarantee proficiency or knowledge of how to use it. Duration lasts until dismissed.
Warning:
The longer you inhabit an Echo's form the more you will be influenced by their personality and risk eventually becoming them fully. This can lead to the Echo version of Luna choosing not to revert to Luna Prime's self.
Note:
Skills are lost if the source version's timeline ends.
Skill Name: Paths of Fate
Type: Support Skill
Level: 2
Description: By honing your focus and drawing upon the power of fate, you can intuitively sense the best course of action when faced with a difficult decision. Your deep connection with the threads of destiny allows you to see the immediate next steps, providing clarity when navigating uncertain or dangerous situations. In moments of great risk or tough choices, you can peer briefly into the future to glimpse the paths available to you, choosing the most advantageous route.
Effect:
When concentrating on a specific outcome, you gain an intuitive sense of the optimal course of action. This passive effect helps guide your decision-making, especially during moments of uncertainty, by providing a subconscious impression of the best path forward.
Note:
Impressions of the best path are not a guarantee of successfully reaching the desired result.
Effect:
Once per day you can activate
Paths of Fate
to show you the next 10 seconds (5 seconds per skill level) of the future, revealing all possible paths. If you are unable or unwilling to choose a path within the 10 seconds one will be chosen at random.
Note
: Skill level is determined by your Luck stat. (1 level per 20 points of Luck)
Skill Name: Vision of Fate
Type: Combat Skill
Level: 1
Description: In times of extreme concentration, when your life is at the edge of collapse, you can peer far into your future and glimpse the path that answers your deepest desire. This skill grants you a single vision of your ultimate path, showing you the possible future where your most crucial wish is granted. However, it can only manifest when your timeline is at great risk - when more than 90% of your potential futures result in your death.
Effect: Once per 5 levels you can activate Vision of Fate to peer far ahead into the future, seeing a timeline where your deepest desire in the moment is realized. The skill takes time to activate and requires intense focus, leaving you vulnerable during its duration. The vision grants you the knowledge of what actions to take to avoid your most dire fate. However, failure to act in time may lead to the loss of the vision and you will be left to face the consequences.
Requirements:
5 levels since previous activation (activations can be saved and do not expire).
You must be in a state of extreme concentration.
90% of your current potential timelines must end in death.
Echoes of Lunas:
The Crimson Scythe
Level: 22
Class: Humanity's Judge
Abilities:
Living Armory
: The Living Armory allows for the storage of 1 weapons per skill level. Weapons can be removed from storage as necessary and swapped out with other weapons. The power of the weapons being stored impacts their cooldown time. 1 weapon per 10 levels can be selected as having no cooldown time.
Executioner's Judgment
: A massive scythe of crimson energy materializes in The Scythe's hands, powered by her rage and wrath. This weapon can cut through any living thing in its path, cleaving not only physical entities but even distorting the very fabric of reality around it, leaving a wake of destruction that cannot be avoided.
Wrathful Assault
: A passive ability that empowers The Scythe's attacks after a certain period of combat. The longer she fights, the more her strikes become imbued with fiery energy, capable of cutting through even the toughest of armor and defenses.
Wraithstep
: A movement technique that allows The Scythe to blink between positions in the blink of an eye, avoiding enemy attacks and disorienting opponents. This ability can be used in quick succession, allowing her to evade even the most deadly strikes.
Judgment's Fury
: When pushed to the brink of exhaustion or rage, The Scythe enters a berserk state, boosting her strength, speed, and resistance to damage. During this time, she becomes a whirlwind of destruction, capable of tearing through enemies with ease. All stats are doubled.
Note:
After expiration all stats will be reduced by 50% for 24 hours and The Scythe will experience an extensive period of weakness.
Maisy, Level: 19
Class: Mystic Predator
Core Stats
STR: 30 (25)
AGI: 30 (25)
END: 10
INT: 25 (20)
LUC: 6
CHA: 18
Skills and Abilities:
Name: Regenerative Sleep
Type: Healing Skill
Level: 5
Description: Your healing during rest reaches an almost supernatural level. Not only does each hour of sleep restore health and mend minor wounds, but your body also enters a deep regenerative state, recharging mental and physical stamina far faster than normal.
New Effects:
Time Dilation:
The effects of sleep are amplified, speeding up recovery time in reduced time. Each hour of sleep will have the effect of 8 hours of rest.
Body Renewal:
Recover lost limbs and heal from extensive injuries during long rest cycles. Requires a minimum of 8 hours and up to 24 hours of uninterrupted sleep, depending on the severity of the injury.
Skill Name: Celestial Arcane Ward
Type: Defensive Skill
Level: 1
New Description: Your radiant fur has become a nearly impenetrable layer of celestial energy. At this level it no longer merely deflects magic; it absorbs the magical essence itself, using it to empower your attacks or strengthen your defenses. The arcane ward grants you a permanent bonus to Charisma, reflecting the mystic allure of your energy.
New Effect:
Energy Absorption
: Absorbs 50% of all magical damage taken, which can be used to power your next physical or magical attack.
Reflective Aura
: Now deflects lower-level magical projectiles back at their caster with a 30% chance of success.
Charisma Bonus
: Increases your Charisma stat by +5 permanently.
Arcane Shield:
Absorbs 5% of incoming physical damage and redirects it as arcane energy, empowering your next attack.
Skill Name: Void Claws of the Rift
Type: Offensive Skill
Level: 1
New Description: Your claws have evolved to an even higher level of power allowing you to manipulate both physical and arcane matter with supreme precision. They can now tear through the very fabric of space, opening rifts to teleport yourself and one other person, bypassing most barriers with ease. Every strike distorts the environment, destabilizing your foes' armor and magical defenses.
New Effect:
Spatial Rifts
: Your claws can open small rifts in reality, allowing you to teleport short distances (up to 30 meters) or attack enemies from different angles without them seeing your movement.
Rift Slash
: Every 5th strike creates a destabilizing rift, weakening the armor or magical defenses of enemies for 15 seconds.
Reality Tear:
Each attack has a 15% chance to create a temporary rift in reality, making enemies vulnerable to additional incoming attacks for 10 seconds.
Skill Name: Hunter's Communion
Type: Communication Skill
Level: 2
New Description: Your bond with those you train has strengthened to a point where you can communicate complex thoughts and strategies almost instantaneously. Now, you can maintain this telepathic link over greater distances and in combat, allowing for better coordination during fast-paced encounters.
New Effect:
Expanded Range
: Increases the effective range of the telepathic link to 300 meters.
Combat Coordination
: You can now relay split-second commands during combat, providing allies with real-time battle strategies and warnings. They receive a temporary 5% boost to reaction speed and coordination.
Mental Network
: When in the Night Hunter's Domain, you can link up to four trained allies, allowing them to communicate with each other through you.
Skill Name: Shadow Pounce
Type: Offensive Skill
Level: 5
Description: Your affinity with shadows has deepened, enabling you to blend into darkness with such finesse that your ambushes now feel as if they come from the void itself. Leaping from shadows, you strike with deadly precision, exploiting the moment of surprise to land critical hits. Now, your presence induces fear, weakening your foes and making them vulnerable to further assaults.
Effect:
Surprise Ambush
: The user can leap from any shadow within 30 meters, landing an attack that has a 15% increased critical hit chance.
Fear Inducement
: Enemies caught unaware by the user's Shadow Pounce have a 30% chance to be momentarily disoriented, reducing their ability to retaliate for a 5 seconds.
Enhanced Stealth
: While hidden in shadows, the user gains a +10 bonus to stealth, making it more difficult to be detected before the attack.
Shadow Cloak:
After performing a successful Shadow Pounce, you can cloak yourself in shadows, becoming invisible in low-light conditions for 5 seconds, further enhancing your chances for repeated surprise attacks.
Maisy's Domain Bonuses
Skill Name: Night Hunter's Domain
Type: Domain Enchantment
Level: 1
Description: You can create a designated area known as the Night Hunter's Domain where your abilities are significantly enhanced. Within this area, you gain heightened senses, improved stealth, and better coordination with those you have trained.
Effect:
Heightened Senses:
Your perception is greatly enhanced, allowing you to detect the slightest movements and sounds within the Night Hunter's Domain.
Improved Stealth:
Your natural stealth abilities are amplified, making it almost impossible for prey to detect you.
Training Synergy:
Allies you have trained who are within the Night Hunter's Domain gain a temporary boost to their stealth and perception skills while in the area.
Bonuses:
Perception Boost:
+5 to Perception for both you and trained allies.
Stealth Boost:
+5 to Stealth for both you and trained allies.
Core Stat Boosts:
+5 to Strength, +5 to Agility, +5 to Intelligence
Passive Ability:
Hunter's Instinct:
Automatically activates a heightened state of awareness, allowing you to react to threats more quickly and effectively.
Limitations:
Top Predator Requirement:
You must establish dominance as the top predator in the area by either defeating or driving away or killing the top predator in the area. Any non-human creature may challenge you for control of your Night Hunter's Domain. If you are victorious, the challenger must immediately swear fealty to you or leave the area. If you are defeated or cede control, the Night Hunter's Domain is turned over to them and you must swear fealty to them or leave the area. The winner of a challenge automatically gains one level, and the loser is reduced by one level. Losers who do not swear fealty and do not leave the area will continue to be weakened until they eventually die. A loser may not challenge for leadership of the Night Hunter's Domain again.
Time in Area:
After gaining control of a Night Hunter's Domain you must hold it for 24 hours against all threats.
Number and Size Limitation:
Number:
You can only maintain one active Hunting Ground at a time.
Size:
The maximum radius for a single Hunting Ground is 2 miles per skill level. If a new Hunting Ground is created, the previous one is deactivated.
Criteria for Increasing Power and Levels:
Successful Hunts:
Each successful hunt within the Night Hunter's Domain, particularly against strong or higher-level prey, contributes to the experience and power of the Night Hunter's Domain. Accumulating a certain number of successful hunts will level up the skill.
Territory Defense:
Successfully defending the Night Hunter's Domain from challengers or threats will enhance its power and stability. Repeatedly proving your dominance over the area will cause the Night Hunter's Domain to level up.
Training Sessions:
Conducting extensive training sessions within the Night Hunter's Domain with allies will improve the synergy and effectiveness of the area. The more allies trained and the longer the training sessions, the faster the Night Hunter's Domain will level up.
Time Held:
The longer you maintain control over a Night Hunter's Domain without being challenged or losing control, the more powerful it becomes.
Thriving Ecology:
The longer the Night Hunter's Domain thrives through animal and creature growth and harmony the faster it will level up.
Masaru "Ash" Saito, Level: 19
Class: Soul Domain Specialist
Core Stats
STR: 18
AGI: 18
END: 14
INT: 22
LUC: 17
CHA: 25
Skill Name: Enhanced Identify
Level: 3
Description:
Enhanced Identify is an evolved scanning skill that allows the user to delve deeper into the abilities and attributes of those around them. As a Soul Domain Specialist, this skill has been finely tuned to extract more intricate details than standard identification methods.
Special Abilities:
Comprehensive Scanning
: The user can scan any target within range to discern their level and general capabilities. This includes the identification of any skills or spells currently being cast or activated in front of the user.
Detailed Skill Recognition
: Upon scanning, the user receives the names of all active skills and spells utilized by the target. For lower-level opponents, detailed descriptions of each skill, including potential effects, cooldowns, and weaknesses, are provided.
Level-Based Information Limitation
: The effectiveness of Enhanced Identify is inversely proportional to the target's level. As the level of the scanned individual increases, the depth of information retrieved diminishes. High-level targets may only yield vague descriptions of their abilities, making it imperative for the user to adapt their strategy accordingly.
Note: Enhanced Identify evolves with the user, allowing for increasingly nuanced scans over time. Mastery of this skill can lead to the ability to glean insights into future moves, making it a crucial asset for any Soul Domain Specialist in the ever-changing landscape of combat.
Skill Name: Dominion of the Repertoire
Level: 1
Description: You have transcended the limitations of your Soul Domain, no longer viewing the souls within as separate entities, but as extension of your own power. You may now manifest weaker versions of their abilities directly, merging them or wielding them as your own.
Effects:
Soul Integration:
You may now use any skill from a soul in your repertoire, including combining skills. The potency of the skills reaches a maximum of 50%, divided equally between all skills used.
Cost:
Using skills drains the soul's essence, weakening them. Skills used require a cooldown to be used again, the length of which is determined by the amount used.
Dominant Will:
Once per week you may force your will on the souls within your domain, increasing the efficacy to 100%, forcibly overriding the will of the soul itself. You may also choose to fully consume the soul, exercising all of that soul's skills and abilities at 200%.
Cost:
Each usage of this skill weakens the spirit permanently (5% per use). Extensive use will lead to destruction of the soul. Fully consuming a soul destroys it.
Soul Repertoire:
Takeshi Saito: Level 15
I Cut All:
A swift and precise dual-sword technique that allows Takeshi to slice through incoming projectiles and attacks, demonstrating incredible speed and mastery of his weapons.
I Move Through the Raindrops:
A defensive maneuver that enables Takeshi to evade attacks by gracefully dodging them, creating the illusion of being untouchable as he navigates the battlefield.
Phantom Dance:
A spell that creates illusory afterimages of Takeshi, confusing opponents and making it difficult for them to land a hit as he gracefully moves through the battlefield.
Shattered Leviathan:
A devastating strike that channels the force of a collapsing giant, allowing Takeshi to cleave through even the toughest of foes with a single blow. This technique focuses all his strength into one precise strike capable of shattering the defenses of colossal enemies.
Limitations:
Can only be used on creatures of a giant size or greater.
Can only be used when Takeshi's health has been reduced to 25%.
Brady Jackson: Level 16
Frostbolt:
A basic spell that conjures a shard of ice and hurls it at a target, dealing cold damage and slowing them down upon impact.
Ice Storm:
A powerful area-of-effect spell that summons a storm of ice and snow to blanket the battlefield, dealing damage to all enemies caught within and significantly slowing their movement. Brady's control allows him to form the spell to his needs, including limited flight and shielding capabilities.
Crystal Prison:
A spell that encases an opponent in a block of ice, immobilizing them temporarily and making them vulnerable to follow-up attacks.
Haruki Saito: Level 1
No skills
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