Chapter 207 - 143: Tier 3 Magic Pattern Armor, First Deputy
Chapter 207 - 143: Tier 3 Magic Pattern Armor, First Deputy
Ghost Lake City, Base No. 2.
In the bright workshop, Sunan stood at the workbench, carefully completing the final stroke of the pattern. The special liquid composed of gemstone and metal in his hand was also fully consumed.
On the smooth metal surface, intricate and mysterious patterns intertwined, shining brightly under the light, exuding a strange charm.
"Finished!"
Sunan smiled slightly and waved his hand. The patterns in front of him suddenly rose from the table and floated, quickly condensing into a round metal ball the size of an egg, landing in his palm.
After examining it for a few moments, Sunan walked to the shelf in the corner, where hundreds of metal balls were already placed, distinctly divided into three piles.
Sunan placed the metal ball on the left-most pile, where the quantity was the least.
During this time, he had been crafting magic pattern armor, and these metal balls were magic pattern armors of different levels. Once injected with Fighting Qi, they could instantly spread throughout the body and enhance it.
Magic pattern armor is divided into five levels.
Level one is the lowest, and level five is the highest.
The higher the level, the stronger the enhancement effect, and the heavier the burden on the body.
To use magic pattern armor, at the very least, one must have Knight Level strength.
A level one magic pattern armor is enough to enhance a Junior Knight’s strength to reach the level close to a Peak Knight nearing a Grand Knight.
Level two magic pattern armor can only be borne by Senior Knights or higher, enough to enhance Senior Knights to the level of Junior Grand Knights!
Level three magic pattern armor must be used by Grand Knights and can enhance Junior Grand Knights’ strength to Senior Grand Knight standards.
As for level four and five magic pattern armors, they are for Legendary Knights, and Sunan hasn’t crafted those yet.
The magic pattern armors he has crafted during this time are all between levels one to three.
It is worth mentioning that magic pattern armors also have different types based on the emphasis of the enhancement effects.
The most common types are agility, strength, and constitution.
Although all three types can enhance the body’s overall qualities, including muscle strength, resistance to impact, and reaction speed, they each have a specific focus.
For example, agility-type magic pattern armor greatly enhances reaction speed and flexibility beyond other aspects.
Strength-type and constitution-type are similar, with their emphasis apparent from their names.
In addition, there are flying-type, element-type, and special-type, among others.
In general, as long as they are characteristics of demonized weapons, they can be transplanted onto magic pattern armor.
Moreover, some magic effects can also be transplanted onto magic pattern armor.
The higher the magic pattern armor level, the more numerous its characteristics.
For example, singular types like agility, strength, and constitution are generally level one magic pattern armors.
Level two magic pattern armors add one to two additional characteristics to the base of level one.
For example, flying characteristics, Qi gathering characteristics (reduce Fighting Qi consumption), or element characteristics (add slight elemental damage).
Level three magic pattern armors further add two to three additional characteristics to the base of level two.
In a way, a Grand Knight equipped with level three magic pattern armor is equivalent to being equipped with four to six alchemy-level magic items, making them as powerful as a level two Wizard Apprentice!
However, correspondingly, the higher the level of magic pattern armor, the higher the cost.
The cost of level one magic pattern armor is around eighty-three Gold Coins, nearly double the price of a Stone Golem.
The cost of level two magic pattern armor is around two hundred eighty Gold Coins.
The cost of level three magic pattern armor is nearly six hundred fifty Gold Coins.
"Six hundred fifty Gold Coins is not too expensive."
"Twenty-five Stone Golems are required to form one senior Grand Knight Level Stone Golem, costing nearly one thousand one hundred Gold Coins. But with six hundred fifty Gold Coins for magic pattern armor and a Junior Grand Knight, one can achieve senior Grand Knight Level combat ability, which is relatively cost-effective."
Given the same senior Grand Knight Level combat ability, humans with subjective initiative can undoubtedly be more useful than Stone Golems.
"The first graduating class of five hundred students from Dragon Heart Knight Academy will need approximately forty-one thousand plus Gold Coins to be fully equipped with magic pattern armor."
"It’s a bit expensive, but this way, we can have five hundred warriors approaching the level of Peak Knights nearing Grand Knights."
Sunan estimated that if forty-one thousand plus Gold Coins were used entirely for crafting Dual-bladed Spiders (Peak Knight Level), he could only forge about two hundred thirty, not even half the number of Knight Academy graduates.
This, of course, doesn’t take into account the cost of training students. When considering that, it’s not quite certain which option would be more cost-effective.
But if Sunan were to choose, he would still prefer five hundred knights with subjective initiative.
"First, let’s gather enough for five hundred sets of level one magic pattern armor."
Sunan glanced at the pile of magic pattern armor forming a small hill on the far right, where there were already over two hundred sets, still half the required amount.
"In the future, the demand for level one magic pattern armor will surely be the highest. But its crafting difficulty is similar to demonized weapons. Once I organize the relevant knowledge into the base’s exchange list, apprentices in the base can take on tasks for crafting them."
Sunan stretched lazily and crafted three more sets of magic pattern armors before stopping and leaving the workshop.
Returning to the study, Sunan took out the recent financial reports of the past few months and began carefully reviewing them.
After the previous four mining veins, three more have recently been exhausted. Now, the Star Alliance has only six mining veins left, with monthly production significantly reduced, and profits severely shrunk.
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