Lord of the Myriad Worlds

Chapter 500: Career Planning (Bonus Chapter for Alliance Leader Hongyue 9/10)



Chapter 500: Career Planning (Bonus Chapter for Alliance Leader Hongyue 9/10)

Under the night sky, Li Wei's figure blended into the darkness, silently roaming around the territory, with Adai flying close to the ground behind him.

He was on patrol.

Although there were 450 Falcon Knights stationed there, he couldn't truly relax completely. After all, using Empathy as a fellow peer, he understood the nature of these Rangers too well.

They would at least linger in the surrounding area for a period of time, not to Stir Up Trouble, but to gather intelligence.

As a result, Li Wei ran around for the entire night, even helping to scout the perimeter of Kahndorf Fortress, but found no trace of other Rangers.

They were either temporarily Biding Time or had retreated to areas further away.

As for those Samsara Travelers, there was even less need to think about them.

They would Stage a Comeback, but not right now.

When the dawn light was faint, Li Wei returned to Liwei Keep. Haha, this name was weird. Forget it, he'd get used to it. He spent 20 points of World Reputation to name it, what else did he want?

Returning to the temporary camp, he sat in his tent for a while. With a slight shift in thought, a patch of purple glimmer flashed before him, and the Spoils of War he had stored from opening the Treasure Chests appeared in the glimmer. As long as he willed it, he could take them out.However, he didn't actually take them out, but chose to immediately extract and exchange those 11,000 points of Faction Reputation. This should be the most correct sequence of operations.

Sure enough, in the next second, a speck of golden light emerged before Li Wei, which then transformed into a flight of stairs stretching upwards.

The instant Li Wei stood up and stepped onto it, he seemed to have arrived in another plane. Standing before him was an ordinary-looking man, wearing a smile and with a hint of appreciation in his eyes.

"Hello, my friend, I am the Trade Commissioner of the Nine Star Council. I currently serve only you. Based on your request, and also based on various rules, the Faction Reputation currently in your hands has been automatically deducted by 20%. You currently have 8,800 points remaining.

"This is an overview of the redemption items and resources currently available for your selection. Please take a look."

While speaking, the other party waved his hand, and a rather simple list appeared before Li Wei.

[Consume 1,000 Faction Reputation points to obtain a future Class Card Pathing, capping at Six-Star]

[Consume 1,000 Faction Reputation points to obtain a future Combat Card Planning, capping at Fourth Tier]

[Consume 1,000 Faction Reputation points to obtain a future Class Card Pathing for an allied force/companion, capping at Six-Star]

[Consume 1,000 Faction Reputation points to obtain a future Combat Card Planning for an allied force/companion, capping at Six-Star]

[Consume 3,000 Faction Reputation points, while additionally paying a certain number of Standard Gold Coins, to exchange for one piece of Six-Star Quality Enchanted Equipment (Head, Torso, Legs, Gloves, Boots, Accessories)]

[Consume 3,000 Faction Reputation points, while additionally paying a certain number of Standard Gold Coins, to exchange for one Six-Star Quality Enchanted Weapon (Bow/Arrow, Sword, Spear, Hammer, Saber, Trap)]

[Consume 3,000 Faction Reputation points, while additionally paying a certain number of Standard Gold Coins, to exchange for one Six-Star Pet Card, which increases the Success Rate of upgrading a 5-Star Hunting Pet to Six-Star]

Oh, these are good!

Class Card Pathing, Combat Card Planning, and even custom-made for his own people. Not bad, not bad.

Li Wei immediately chose to consume 2,000 Faction Reputation points and got himself a Class Card and Combat Card Planning combo.

"This is a wise choice. Hmm, let me see."

That person smiled, lightly swiping his hand in front of Li Wei. His five Profession Cards appeared out of thin air, lining up like a queue.

"Five-Star Life-Bound Farmer Card, current Destiny Grid 95. Not bad, there aren't many players who can roll a Life-Bound Card, so it's best for you to follow the Lord path in the future, advancing steadily. Otherwise, taking any other route would completely waste this Natal Farmer Card."

"You can upgrade this card to Six-Star in the future. I won't go into detail about the process; just upgrade it normally, there's nothing much to say."

"Next is your Five-Star Hunter Card, current Destiny Grid 79. Theoretically, it can be enhanced once more. In that case, it can accommodate up to 4 Origin Particles. This is also good, no problems there. Moreover, this is the main card for increasing your Perception Cap. It's worth mentioning that the Destiny Grid also has an upper limit. A Common Card has a 100-point Destiny Grid limit, a Rare Card has a 150-point Destiny Grid limit, and a Double Rare Card or Life-Bound Card has a 200-point limit. But at Six-Star difficulty, which corresponds to the Fourth Tier for Combat Cards, your Perception needs to be pushed above 30 to have a high chance of winning."

"Because of the Natal Farmer Card, you can only possess one Hidden Attribute. This is actually quite unfriendly to you, especially when encountering certain Samsara Travelers and Contractors. Because the Power Systems are different, it's very easy to trigger a System Resolution. Without a sufficiently high numerical value to suppress the opponent, it's very easy to be turned over. Once the System Resolution fails, if you lose the initiative for even one second, you could be the one to die."

"Remember, the combat style you currently follow is the Scout/Ranger/Assassin lineage. Seizing the initiative is extremely important. The moment you lose the initiative, the death knell will toll for you."

"Therefore, no matter what, you must seize the initiative. All strategic tactics, even daily Weapons and Equipment, and the reserve of Magic Items, must prepare for seizing the initiative. Once you secure the initiative, you are invincible; even if you can't win, you can run."

"And this touches upon another question. What if your initiative is countered? What if your initiative is targeted? Of course, you run. What if you can't run away? Of course, you make preparations in advance, especially with Magic Items, especially the 5-Star Heaven-Veiling Card. When necessary, you can prepare a few more precious Six-Star Sky-Veiling Cards. This is simply the most shameless, most invincible, and unsolvable thing in the current version."

"Current version?"

Li Wei probed tentatively, but the other party completely ignored extra questions and just continued, "So you must continue enhancing the Hunter Card to Double Rare, preferably right away, enhance it immediately. Enhance it whenever you get the chance."

"But it's unnecessary for your Five-Star Woodcutter Card. To be honest, selecting this card was very mediocre. You should have chosen the Mountaineer Card back then. Mountaineer Card + Hunter Card is the optimal combination for Perception. After the Woodsman Card upgrades to Four-Star, it no longer increases the Perception Cap, but the Mountaineer Card can increase it all the way to Six-Star."

"Of course, it's meaningless to say this now. I don't recommend replacing it with the Mountaineer Card. Besides, your Woodcutter Profession Card has actually helped you open up another route, which is the Magic Suppression formed by the Son of the Earth Title that benefits the Natal Farmer Card. This combat Innate Talent is not bad, and has tremendous potential—even greater than your Magic-Piercing Perception. Because of the grand backdrop, our place is the All-Heavens Regions experiencing secondary disasters of Rampant Magic Origin. Magic comes first, so this Magic Suppression is truly quite excellent."

"Especially when supplemented by your Ranger Code, it gives you a huge advantage against some tricky and bizarre magic. You should know that some Samsara Travelers and Contractors always like to come up with extreme magic to win the initiative System Resolution. This System Resolution mechanism is like an exam; it has certain drawbacks, and is temporarily unsolvable. But as long as your advantage is large enough, they are all just Buffoons."

"On a side note, this is also the reason why our Alliance of Heavenly Lords has long been able to withstand the attacks of Samsara Travelers, Contractors, and those miscellaneous organizations. It's because we adopt the strategy of managing territories, Fortifying Every Step, and establishing a solid foundation. We can lose ten or twenty times, but we can recover quickly each time. And then, as long as we win once, we can secure a tremendous strategic advantage."

"Hmm, for the sake of your Magic Suppression Innate Talent, I recommend you enhance and upgrade the Woodcutter Profession Card to Double Rare."

"Although the Woodsman Card can no longer increase your Perception Cap, the Woodcutter Fate + Hunter Fate can both reach a 200 limit. This is a massive upper limit potential of over ten points of Perception! Of course, after the Destiny Grid reaches 100, the difficulty of obtaining it will increase drastically. You must be mentally prepared. Especially for Double Rare Profession Cards, a Rare Profession Card might easily be grinded to 130, while yours only reaches 105. But for Magic Suppression, it's worth it."

"Then let's look at this Scout Card, which is already Double Rare. Hmm, because of its high starting point, it can actually be enhanced once more into Triple Rare. This way, the upper limit of Truth Particles it can accommodate will be 5, currently it's 4. This will make a huge difference. Furthermore, the Scout Card is also a main card for grinding the Perception Cap. It gains one point of cap when enhanced to Triple Rare, and one point each when upgraded to Five-Star and Six-Star, yielding three points of Perception Cap. Very excellent."

"But what is the core of this Scout Card? It's the Space-Time Interweaving Innate Talent. Just like the Woodsman Card is to Magic Suppression, this Space-Time Interweaving is also a crucial Innate Talent for seizing initiative control. It allows you to perceive the flow trajectories of Mana, find the true path, and become immune to Mental Shock. In short, it's a solid trump card."

"I need to remind you that a triple enhancement for the Scout Card requires Origin Particles. You need at least ten Origin Particles to ensure a successful enhancement."

"Next, let's look at the last Druid Card. This one is also quite rare. Although the Druid Card has innate flaws and is very easy to be ambushed or targeted, for a powerful Scout or Ranger, traversing heaven and earth, shaking off lock-ons, and cultivating Hunting Pets are all useful."

"You just need to remember that the core of Druid Card transformations lies in high mobility and shaking off lock-ons. For example, if you are locked on by an enemy's Perception or Inspiration while in human form, directly using a Transformation Art requires the opponent to lock on again, which helps you reclaim the initiative. Remember, for a profession like yours without life-saving Innate Talents, losing the initiative means death."

"Also remember, don't try to use your Transformation Art to fight. This is the most important thing. Unless you are a true Druid King of Nature, even if you transform into a Level 6 Great Bear, you are easily targeted and schemed against. At that time, if you are directly sealed into a Six-Star Hunting Pet, you won't even have a place to cry."

"Overall, this Druid Card is still worth enhancing once more. Striving to upgrade it to Three-Star later will be sufficient. Because gaining Experience as a Druid is too difficult, especially since it's in the fifth card slot, the Experience consumed and Resources required for Upgrades are far too much. It might be more than ten times that of the first card slot."

"Of course, if you can upgrade it to Six-Star in the later stages, then it'll be formidable. Transforming directly into a dragon could basically sweep Seven-Stars, and even Eight-Stars wouldn't be feared. But I estimate that without five or six hundred, or even a thousand years of foundational accumulation, it won't work."

"Now let's talk about your sixth Profession Card. My suggestion is to find the most ordinary Mountaineer Card for Binding Activation. Don't bother with Rare Cards or powerful cards. You only need to remember: you are a Scout, a Ranger, and might follow the Assassin path in the future. Perception is your daddy. Without Perception, you are nothing. Doing so many flashy things really isn't as good as increasing your Perception Cap. Find a way to break through 40 points of Perception. Then everyone will look like a One-Shot Strike! And even if you can't kill them, you can still run away."

"Also, avoid close-quarters combat as much as possible. Although your Perception is very suitable for melee slaughter, friend, you are a Ranger, you are not a Warrior. Close-quarters combat is heaven for Warrior-type professions. You think your Perception is awesome, you think your Blade Of Precision is awesome, and you even know Shadow Evasion and Gale Step? Bullshit. Of course you can bully noobs below the Third Tier in melee, but if you dare get close to a Fourth-Tier Warrior, just wait to be interrupted, robbed of the initiative, and then killed off."

"If you don't believe me, you can find your Father-in-Law and give it a try. See how he uses an ultimate Shield Parry to teach you a lesson?"

"Understand? He only needs one move of Shield Parry to turn you into a joke."

"So Shadow Evasion and Gale Step have always been used to open up distance. As for Blade Of Precision, wait until you become an Assassin."

"Alright, this concludes your Class Card Pathing and Combat Card Planning. My dear friend, do you need any other services?"


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