Lord of the Myriad Worlds

Chapter 457: Rebellious Officials and Treacherous Sons



Chapter 457: Rebellious Officials and Treacherous Sons

[Because he has a Tyrant Start, he will not be able to obtain any provisions support from the rear in the future. But every half a year, he can obtain Refugee recruits by paying a certain price. From now on, all Lords of the original Locke Kingdom can freely launch attacks against him. But once he obtains the Legacy of the Orson Empire, he will reconstruct the Orson Empire and become Great Emperor William!]

[Friendly Reminder: This is the necessary process for the Empire Reconstruction Quest. Perhaps the details are different, but the process is consistent. Because the rise of an Empire will absolutely not come from peaceful evolution. A throne without blood sacrifices will not have the Majesty to command the world!]

[Friendly Reminder: Do not be deceived by Tyrant William. The Empire Reconstruction Quest is only his personal Territory Task, not the task of all Locke Kingdom Lords! If he cannot start single-handedly and overturn the heroes, proudly looking down on the world with absolute military force and wisdom, he is also unworthy of reconstructing the Orson Empire and forging a unified nation!]

[Friendly Reminder: If you are a heaven-sent genius and believe yourself to be favored by Mandate of Heaven, then you can equally rise from a declining household or a Refugee, and ultimately ascend to the pinnacle of the world!]

[Narrative Interpretation, Global Notice! Although the original Locke Kingdom's Duke Will, Duke Kaidel, and Duke Juniper joined hands to expel Tyrant William I, they mutually suspected each other, and had no better means to save the bound-to-fall Locke Kingdom. Driven away by the anger of the majority of small and medium Lords in the Kingdom, they also fled to the Ascension Continent. They hope to compete for the Legacy of the Orson Empire and initiate a unified Empire. But they can also settle for the next best thing: forging brand new Duchies and provinces to obstruct the reconstruction of the Orson Empire, using this to increase their evaluation after the mission ends.]

[Explanation: What they received is also the first-tier mission difficulty, namely the Tyrant Start. As long as they enter the Ascension Continent, they will not receive provisions supply from the rear, but will obtain a certain amount of Refugee recruits every half a year, requiring payment of a price.]

[Narrative Interpretation, Global Notice! The original Locke Kingdom's Royal Capital Garrison, Imperial Guard Commander, Marquis Ron, as well as the Thorns Pass Overseer, Marquis Night Owl, the Iron Mountain Pass Overseer, Marquis Wali, and a total of fifteen Kingdom Marquises. Unwilling to see the Kingdom perish and unwilling to fall into ruin just like this, they too will each lead their Direct Lineage Legions and charge into the Ascension Continent in three hours! They need to reconstruct new Territories and footholds, or choose to continue following Tyrant William or the other three Dukes with Tyrant Starts when conditions mature. They can even join the Salion Kingdom or Rylinbas Kingdom! (Explanation: These two Kingdoms are also concurrently staging the same events!)]

[Explanation: What these fifteen Marquises received is the second-tier mission difficulty, namely the Treacherous Minister Start. After they enter the Ascension Continent, their Territories in the original Locke Kingdom will be preserved by the Nine-Star Council for fifty years. During this period, the Territory will develop and operate normally, and all personnel and Logistics supply will be normal, unless they die in the Ascension Continent mission.]

[Narrative Interpretation, Global Notice! The original Locke Kingdom's Count David, Earl Henry, and thirty-six other Counts. Unwilling to see the Kingdom perish and unwilling to be mediocre for a lifetime, they also plan to lead their respective Direct Lineage Legions and charge into the Ascension Continent in six hours! They need to pioneer new Territories over there and ensure they can survive in the Times of Chaos filled with warlord melee. Similarly, they can choose to seek refuge with a Tyrant, seek refuge with a Treacherous Official, or rise against the wind. Anything is possible!]

[Explanation: What these thirty-six Counts received is the third-tier mission difficulty, namely the Rebel General Start. After they enter the Ascension Continent, their Territories in the original Kingdom will be preserved by the Nine-Star Council for eighty years. During this period, the Territory will develop and operate normally, and all personnel and Logistics supply will be normal, unless they die in the Times of Chaos.][Narrative Interpretation, Global Notice! The original Locke Kingdom's Viscount Li Wei, Viscount York, Viscount Anson, and seventy-two other Viscounts. Unwilling to see the Kingdom perish and unwilling to achieve nothing for a lifetime, for the sake of their ambitions, they plan to lead their respective Direct Lineage Legions and charge into the Ascension Continent in twelve hours! They need to carve out a space on an unfamiliar land, establish settlements, and then carefully play both sides, striving to ensure their insignificant factions won't be crushed to ashes under the attacks of those behemoths! They can seek refuge in the Traitorous General or Treacherous Official Factions, but temporarily do not have the qualifications to seek refuge in the Tyrant Faction.]

[Explanation: What these seventy-two Viscounts received is the fourth-tier mission difficulty, namely the Favored Official Start. After they enter the Ascension Continent, their Territories in the original Kingdom will be preserved by the Nine-Star Council for one hundred years. During this period, the Territory will develop and operate normally, and all personnel and Logistics supply will be normal, unless they die in the Times of Chaos. If they do not die, when the Orson Empire is established, they will be pardoned and become an ordinary member of the Empire. Or they might be granted the noble title of Viscount or Baron based on Merit, but will no longer have Territories, just an Honorary Title.]

[Narrative Interpretation, Global Notice! The original Locke Kingdom's five hundred and seventy-eight Barons will enter the Ascension Continent to seek their future in eighteen hours. Their mission difficulty is the fifth tier, namely the Cruel Official Start. For specific Logistics supply, refer to the above.]

[Narrative Interpretation, Global Notice! The commanders of the original Locke Kingdom's thirteen thousand eight hundred and sixty-four Pioneer Mercenary Groups decided to take their clansmen, friends, and neighbors to the Ascension Continent to try their luck. Their mission difficulty is the sixth tier, namely the Routed Soldier Start.]

[They do not have any Logistics supply, but after failing or dying in battle, they will automatically become Refugees, and can be recruited by players with the Tyrant Start.]

[Friendly Reminder: Players of the fourth, fifth, and sixth tier difficulties will, in principle, be in a novice protection period for the first three months. They cannot possibly encounter players of the first three tiers. At the same time, within the first three years, they will, in principle, not encounter Samsara Travelers and Neanderthal scouts. Within ten years, they will, in principle, not encounter large-scale invasions by Neanderthals. This is protection for novices, and a concrete manifestation of Humanistic Care!]

[Friendly Reminder: Theoretically, using the Troubled Times Pioneering Card allows you to view the global map of the Ascension Continent, but in reality, you need to traverse the entire area to display it.]

[Friendly Reminder: The map position of players with a Tyrant Start will be seen by all other players. Players with a Treacherous Minister Start will be seen by players of lower difficulty tiers, and so on. Among them, Tyrants are skull icons, Treacherous Officials are viper icons, Traitorous Generals are bloody hand icons, Sycophants are clown icons, Cruel Officials are poisonous insect icons, and Routed Soldiers have no icon.]

[Friendly Reminder: After every player enters the Ascension Continent, the map will gift a portion of clear map. First-tier difficulty players will be gifted 400 square kilometers of clear map. Second-tier difficulty players will be gifted 200 square kilometers of clear map. Third-tier players will be gifted 100 square kilometers of map. Fourth-tier players will be gifted 50 square kilometers of map. Fifth-tier players will be gifted 10 square kilometers of map. Sixth-tier players will be gifted 5 square kilometers of map. The remaining fog-of-war map needs to be explored personally.]

[Friendly Reminder: The Nine-Star Council will promptly update more mission rules according to the progress of the mission and the harvests of players in each tier. If BUGs are encountered and cause losses, the Nine-Star Council will provide appropriate compensation.]

As this lump after lump of information flowed past, Li Wei instinctively looked up, and saw countless rays of divine light falling from the extremely distant sky. The most conspicuous and thickest ones were four rays of purple divine light, transforming into four streaks of purple qi, falling towards unknown destinations.

Then fifteen rays of golden divine light fell.

Then sequentially followed thirty-six rays of blue, seventy-two of white, over five hundred of black, and even more—at least tens of thousands—of gray, hard-to-distinguish faint lights falling.

They even made it look so serious and real!

What Li Wei received was a ray of white light. When this light fell into his hand, it transformed into a Troubled Times Pioneering Card! It was the same size as a normal Pioneering Card. On it were pale blue cloud patterns wandering and rising, looking very high-grade.

But before he had time to check its functions, he saw his Prestige Stone that had always been incompatible automatically emerge. Then, naturally and effortlessly, it merged into this Troubled Times Pioneering Card, directly turning this white card of his into pale blue!

A message subsequently emerged.

[You have cultivated and obtained 407 indigenous people in the Ascension Continent who are deeply loyal to you. When you successfully construct a pioneer camp, your camp members will have the chance to obtain the "United As One" buff again, and enjoy the effect of Collective Sanity +1. The specific conditions are: the Loyalty Level of all camp members towards you cannot be lower than 60. If the Loyalty Level is pulled down, you will only be able to obtain the "Unity and Fraternal Love" buff, or the even lower-level "Peaceful Coexistence" buff.]

So that's how it is!

Those 407 refugees were counted as indigenous people of the Ascension Continent! No wonder it couldn't be compatible, but it could be merged into the Troubled Times Pioneering Card.

At this time, Li Wei's heart stirred. He continued checking this Troubled Times Pioneering Card; the information on it was laid out in full view.

[Name: Troubled Times Pioneering Card. Unbound. 100% drop on kill.]

[Level: White Viscount. Still 45% away from upgrading to Blue Earl.]

[Status: Because you have not yet headed to the Ascension Continent, the status is not yet activated.]

[Current Holder: Former Flame Viscount Li Wei. Because you currently received a Favored Official Start, and the Locke Kingdom has de facto perished, your Flame Viscount title will have two attributes randomly erased. Your Perception -2, Agility -10! (Explanation: When you re-establish a Viscount Territory meeting the specifications on the Ascension Continent, these two erased attributes of yours will be restored to original. Different starts will all have this kind of punishment. Tyrant punishment is the highest, Refugee punishment is the lowest.)]

[Currently Usable Function: Ascension Continent Map. Click to view.]

[Currently Usable Function: Team up. Please select a Traitorous General or Treacherous Official who you believe is wise, martial, astute, and just as your boss. After teaming up, you will share information and become the same Faction, but your Faction can only be defined as the Insurgent Faction.]

(End of Chapter)


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