Chapter 663 441: Special Items, Exciting Points Blind Box
Chapter 663 441: Special Items, Exciting Points Blind Box
Apart from the Type V goblin bombs.
The bombs of several levels below differ in terms of explosion range and explosion damage.
They can adapt to most combat situations, especially when dealing with those dense groups of monsters.
Of course, Zong Shen has other deep intentions in exchanging for this batch of goblin bombs.
If all goes as expected, they should come in handy very soon.
Subsequently, Zong Shen spent 2000 points to exchange for two limited-purchase [Magic Energy Drilling Machines].
This is a very practical magic energy mechanism, which the Calamity Raven Church once used a drilling machine for excavating the Burial Fortress.
However, theirs was on the brink of scrap, while the one exchanged with points is brand new.
This thing is excellent for excavating underground ruins.
Its drilling efficiency is extremely high, far surpassing manual excavation.
Just beneath the bandit camp near the territory lies a ruin requiring substantial drilling efforts.
With these two [Magic Energy Drilling Machines], once winter ends, the task of excavating the ruins can be scheduled.
These machines are of Rare Level, one tier higher than the Burden-Bearer Mecha.
[Magic Energy Drilling Machine (Purple)]
[Rare-level Magical Energy Armor]
[Durability Value: 2000]
[Armor Value: 50]
[Maximum Occupants: 2]
[Maximum Load: 0.75 tons]
[Max Land Speed: 35 km/h]
[Max Drilling Speed: 200 meters/hour]
[Magic Energy Consumption per Second: 0.15]
[Drilling Damage: 159~163]
[Durability: 1000]
[Skill: Drill Overclocking lv10 (Consumes 50 points of Durability, enters overclocking state, increases drilling speed and land speed by 100%, lasts 1 minute, cooling time 10 minutes]
(Even earthworms and steel-claw moles must bow to it, digging requires caution, handling involves risk)
The item is great, but the price is indeed not cheap.
These goblin bombs, along with these two [Magic Energy Drilling Machines], cost Zong Shen a total of 9800 points.
Now he has 18700 points left, and after addressing the most urgent needs,
he must allocate the remaining points rationally.
It's undeniable that the [Special Items] sub-category really has a lot of good stuff.
After some consideration, Zong Shen selected a few more items.
[Magic Interference Device (Orange)]
[Quality: Legendary Level]
[Interference Range: 200 meters]
[Durability: 1000]
[Skill: Magic Interference lv30 (Once activated, consumes durability at a rate of 2 points per second, releases a strong field, creating a magic interference effect, affecting all magic elements in the vicinity, preventing casters of Tier Five and below from casting)]
(Make those arrogant mages kneel and call you daddy)
This is an orange item with a magic interference effect that can affect the mages' normal casting.
Priced at 2000 points, according to detailed skill instructions, the lifespan of this item is only 500 seconds, equivalent to consuming 4 points per second.
The interference range is a circular area with a radius of 200 meters, which encompasses an area of 125,600 square meters.
Besides activating it in advance to create a forbidden magic area, Zong Shen has considered another way to use it, which is to activate it during chanting time, potentially forcefully interrupting casting.
In summary, this is a highly targeted item, a nightmare for any caster below Tier Five.
The second item is three [Tier Four Mass Bloodthirsty Spell Scrolls], costing a total of 1500 points.
This is a Tier Four group buff magic that allows up to 100 allied units to enter the "Bloodthirst" state, comprehensively enhancing combat attributes, lasting for 10 minutes, with minimal negative effects after the state ends, making it a perfect means for enhancing team combat strength.
The third item is three [Tier Four Group Holy Light Healing Spell Scrolls], also costing 1500 points.
This item is a group-enhanced version of the individual skill "Holy Light Healing" of the Holy Light Priest.
It can provide a Tier Four group healing effect to 30 allied units simultaneously, restoring a total of up to 10,000 points of Life Value, averaging 333 healing points per person, though the specific amount will be distributed based on each individual's Life Value loss.
Its practicality is self-evident, although the territory has already started distributing [Moon God Spring], along with one Holy Light Deacon and two Holy Light Priests, it's still insufficient for large-scale battlefield healing.
The "Holy Light Healing" skill of the Holy Light Priest requires a cooling time of 10 minutes.
This skill cooldown is also a significant constraint.
Apart from those magic arrows with no cooldown, almost all skills have cooldown limits.
Mages cannot use powerful magic repeatedly in a short period.
The same goes for warriors, resulting in a subtle balance of power.
The fourth item is also a spell scroll, [Tier Five Lightning Storm Spell Scroll].
Only one can be purchased, costing him 1000 points.
This is a Tier Five large-area group attack thunder magic, with a coverage range less than the [Type V Goblin Bomb].
Its power is slightly lower, but it comes with a strong paralysis effect.
The fifth item is also a product of magic energy mechanisms.
[Tier Four Magic Energy Patrol Dog]×3
[Tier Three Magic Energy Patrol Dog]×5
Each Tier Four one requires 600 points, and each Tier Three one requires 400 points.
This consumed 3800 points.
These magic energy patrol dogs come with corresponding tiered Eye of True Sight.
They can patrol along fixed paths, having certain attack and counteractive abilities.
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