Chapter 252 - 203: 300,000 Players, Awaken the God of Truth
Chapter 252 - 203: 300,000 Players, Awaken the God of Truth
’Finally, I’ve managed to get away from the real-world war.’
’From now on, I’ll just let the Human Alliance and the first- and second-wave Players play it out.’
’Once the war on Green Saturn ends, perhaps many more High Tier Players will emerge, and maybe even a few Saint Tier ones.’
’But during this time, there might still be some issues with the roles the first- and second-wave Players are playing. After three simulations, three hundred days have passed. Some Players have probably lost their roles and their eligibility for the game.’
Lince mentally sorted through the information provided by the True Game.
He found that in the real world, over the past month, more than a hundred of the nearly eighty thousand first- and second-wave Players had lost their eligibility for the game.
The real-world war had caused these Players to neglect planning for their roles. Even those who chose conservative simulations had some unlucky souls who fell and lost their characters due to various problems.
Fortunately, however, during the real-world war instance, the first- and second-wave Players also had a chance to secure their eligibility for the next game.
After all, the points from the real-world war were incredibly useful.
Points could not only be exchanged for resurrections, Magic Items, and Growth Level, but could even, to a certain extent, preserve a Player’s eligibility after failing the game.
However, a Player who failed but kept their eligibility would have to wait until the next time the game distributed slots to start a new game.
As for how much Power from the game a real-world Player could retain after failure, this could also be exchanged for points.
But this kind of exchange was mostly based on the True Game’s judgment.
Basically, however much strength the True Game felt you could retain was how much you got. In any case, a Player who failed the game would have all their points wiped out in one go.
So, from this, it was also clear that the True Game was indirectly requiring Players to not forget about planning for their in-game roles, even while participating in the real-world war.
’Over a hundred Players lost their eligibility.’
Lince mused.
He felt that the current situation was actually quite good.
One had to remember that currently, on both the Oakland Continent and the Karte Continent, there were no major wars. Even minor conflicts were pitifully few or nonexistent.
Under such circumstances, one could only imagine how unlucky those hundred-plus Players who lost their eligibility must have been.
Furthermore, in the real-world war, the speed at which one earned points by killing Insect People was much faster than gaining strength by clearing Underground Cities on the Karte Continent.
For Players to lose their eligibility even under these conditions, it ultimately came down to not having enough ’luck’ from the unseen forces. If they lost their eligibility, they lost it. There was nothing more to be said.
As for the third-wave Players.
After three hundred-day simulations, sixty to seventy percent of the 1.5 million third-wave Players had already been culled.
The three hundred thousand Players on Green Saturn suffered the most losses.
After all, every one of them had to participate in the war, staging a ’rebellion’ in the bodies of Insect People. The losses were naturally huge.
Of the three hundred thousand Players on Green Saturn, only a little over fifty thousand remained.
However, most of these fifty thousand surviving Players had reached Entry Tier.
There were even quite a few Tier Four Players among them.
It had to be said, war was truly the greatest catalyst for advancing in strength.
Of the 1.2 million Players sent to the Oakland Continent and Karte World, only two hundred thousand were deployed to the Oakland Continent.
The remaining one million were all thrown onto the Karte Continent.
The Oakland Continent, after all, had small-scale racial conflicts.
Given the True Game’s usual MO, Players born there at the beginning would certainly have to face numerous difficulties.
Therefore, even in the currently ’quiet’ atmosphere of the Oakland Continent, the number of new Players was reduced to less than forty thousand after three game cycles.
Their survival rate was no higher than that on Green Saturn.
As for the Players on the Karte Continent, the True Game was even more ruthless.
Because the only path to advancement on the Karte Continent was currently by conquering the Underground City.
Thus, after most of the third-wave Players chose to be human, they were assigned the same task of conquering the Underground City.
To even make it easier for these Players to enter the Underground City, the True Game granted them the Power to teleport there once a day from wherever they stood.
As such, with these Players—mostly recently freed slaves—tackling the Underground City, one could imagine how high the danger level was.
Consequently, of the one million Players on the Karte Continent, fewer than one hundred and fifty thousand had survived.
These attrition rates were on par with, if not slightly higher than, those on the Oakland Continent and Green Saturn.
It had to be said, the True Game was really something else.
On a large scale, it was accurately screening for Players with luck, brains, and strength, all in proportion.
Another interesting point was that among the non-human Players on the Karte Continent, many could actually choose to become Demons in the Underground City.
In response to this situation, Lince had, for the first time, used his authority to ramp up the difficulty for those who chose to be non-human.
Specifically, Lince had the True Game increase the game’s difficulty for these Demon Players.
Thus, Demon Players born in the Underground City not only had to face being hunted by other Demons, but they would also be hunted by Professional Players.
This was also Lince’s indirect warning to subsequent Players entering Karte World that it was best to choose the Human Race faction.
After all, the Karte Continent was Lince’s most important home base at the moment.
He wouldn’t allow Players to cause trouble on the Karte Continent in the bodies of Demons from now on.
Even if some Players chose to become Demons on the surface world, Lince had adjusted the development investment mechanism for them to the absolute minimum. (For details, see Chapter 180, the True Game’s tiered Player development mechanism).
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