Girl Hero: Revenge on Goblins!

Chapter 1184 1184: Rage Your Dream



Chapter 1184 1184: Rage Your Dream

Land of Oblivion, Teleportation Gate.

When these two words are combined into a brief sentence, they seem to carry a mysterious magic power, making the breathing of everyone present suddenly become heavy.

The "layers" of the dungeon are floors that do not exist in actual counting, and some adventurers directly call them special rooms.

Aside from areas like the land of oblivion, which no one has ever set foot in, there are various other special layers.

Some resemble ancient battlefields where time flows backward, re-enacting past heaven-shaking wars.

Here, legendary weapons once wielded by strong figures, theoretically shattered on battlefields, might become adventurers' trophies—provided they survive the endless slaughter.

Others are like motionless specimen galleries, where magic creatures that should have gone extinct in ancient times are still alive and vivid.

As long as the puzzles and mechanisms are solved, scholars can obtain those long-sought tangible materials—but there is also the risk of becoming specimens displayed themselves.

Still others, are distorted corridors, bizarre spaces, otherworldly realms completely at odds with common sense...

The difficulty of layers often does not match the floors they appear in; a layer encountered on the tenth floor could have a difficulty comparable to the twentieth floor. Therefore, for ordinary adventurers, layers are not opportunities but possibly gates to hell.

Especially in the Starless Dungeon, such irrational layers are far more common than in other dungeons.

Yet all dangers in the dungeon come with opportunities.

The official naming of these spaces as "layers," rather than special rooms, has an important reason.

That is, while the "entrance" of a layer might appear on a shallow floor, its "exit" aligns with the difficulty.

In other words, enter a layer with the difficulty of the twentieth floor from the tenth floor, and upon successful strategy, one can leave directly from the twentieth floor.

If one were to consider the dungeon as a regular building, normal floors would stack horizontally, while layers would vertically attach to these floors.

At first glance, this appears to be a malice-filled chain trap, but in reality, it is not.

Because, after a layer is strategized, the initial entrance—be it a passageway or teleportation gate—does not disappear immediately.

No matter its form, it remains for a while, but the strategized layer will vanish and can no longer be entered.

Thus, once the layer is strategized, a convenient passage from the tenth floor straight to the twentieth floor is obtained.

This represents enormous strategic value.

The Starless Land, the world's largest dungeon, has its strategy progress still not touched upon the limit prophesied by the Divine Knowledge Saintess—the seventy-seventh floor.

Even the biggest, strongest adventurer family of the Plain Ancient City only reached the depth of sixty-two floors, and that was merely a result of sending scouts to hurriedly peek in a nearly depleted state, on the brink of collapse.

After completing that monumental expedition, the family did not pursue further; instead, due to severe recuperation needs, it took years to recover.

Even today, adventurers able to step into the post-fifty floor realms remain few and far between.

This is due to the traits of the dungeon.

Teleportation within the dungeon is almost impossible, and its structure changes periodically.

Therefore, maintaining supply lines in deep layers is unfeasible.

While dungeons yearn to be strategized, they do not spare adventurers just because of this desire.

For expedition teams, the real challenge is not "diving," but "surfacing."

Mere preparation of expedition strength is far from enough; one must reserve energy for the return journey.

If it were an ordinary wilderness underground city, one would only need to fight to the deepest core and then return directly to the surface through teleportation.

But for the Starless Land, such a charge is an unattainable feat.

Thus, any "gate" capable of crossing floors holds immeasurable significance.

Even if it crosses only a few floors, it is invaluable to families with expedition ambitions.

And now, the deep-seated aura emanating from the gate summoned by the Shield Woman not only indicates spanning over thirty floors but also the untouched land of oblivion.

In typical dungeons, lands of oblivion may only hold some ancient relics from nearby regions, still worth astoundingly but not enough to make one as wealthy as a nation.

However, what presently appears before them is the Gate of Oblivion from the Starless Land.

Looking through time, devouring countless star-like strong figures, yet never strategized, the continent's, nay, the world's largest dungeon...

After a long accumulation of years, everything forgotten here might indeed possess value rivaling an entire nation.

Upon grasping this, the atmosphere in the room subtly morphs, condensing into something stickier and more twisted.

The once-serving goddess, the suddenly appearing divine envoy, and the gate ahead...

Mad desires, shaken beliefs, or perhaps fanatic devotion...

The once united Divine Basin believers unknowingly distanced themselves, scattered, their gazes crossing paths with vigilance, probing, even murderous intent.

Realizing the value of what's before them, even the catcher couldn't help but swallow his saliva.

But after his gaze landed on the mute girl who seemed to be in deep thought before the gate, he inhaled deeply, nervously transmitting: "Big Sister, the situation isn't great, now we should first—"

"What's not great?" Hearing this, the mute girl snapped back, raising her eyebrows, "Rather, it suits my taste."

Then she spoke aloud, her voice reverberating throughout the cave, shook by magic power.

"Hey, Birdman."

"What's the command, Captain?" The winged boy elegantly stepped forward, responding.

"I'm going to fetch our vanguard now." She slightly tilted her head, her gaze coldly shifting back to the winged boy, "Your first task is to eliminate troublemakers."

"Can you do it?"

"Not a problem." The winged boy smiled gently, "I'll spare no effort to provide you with all assistance."

"Oh, assistance?" The mute girl's eyes narrowed, though she said nothing more, simply turned sharply and without hesitation, her palm touching the massive gate.

The seemingly solid gate phantom did not become an obstacle, nor did it open; the Mute Girl's figure that touched it quickly faded away and eventually disappeared completely from the spot.

This scene thoroughly ignited the long-suppressed impulse within the crowd.

The Divine Basin believers instinctively stepped forward, and some even directly summoned Magic Power, beginning to chant.

However, before everyone lost consciousness, no one could get within ten meters of the Holy Stone.

The Winged Boy subdued them all, not spending much time.

He didn't use any incomprehensible Magic; he simply dismantled all attacks from those who dared to resist, and then defeated them with an even more superior same-type Magic Technique.

It couldn't even be called a battle; he effortlessly captured the high-ranking group of the Divine Basin Church, the process swift and efficient, like an endless series of rock-paper-scissors, ending in the boy's total victory.

The Catcher couldn't even comprehend how this Ancestor Winged Man accomplished such a feat.

Despite these Divine Basin believers not displaying the so-called brother-sister unity but merely fighting individually, this Strength was enough to make him tremble.

Then, the boy also arrived at the Gate of Oblivion, gazing deeply at the illusory gate, as if staring at the Holy Stone within, or perhaps looking farther away.

"...Interesting."

"Do you also want to go inside?"

The Catcher emerged from the shadows, barely maintaining a calm surface, asking in this manner.

"I don't intend to directly participate," the Winged Man replied gently, "However, I just said, I won't hesitate to offer help."

Yet his attitude made a slight tension appear on the Catcher's face.

"So... how do you plan to help Big Sister?" He cautiously continued to inquire.

"...Thief, do you think, what truly is Wisdom?" The Winged Man's words were evasive.

"Is it foreseeing everything beforehand, never making mistakes, and flawlessly achieving the expected results?

"Or is it continually hitting obstacles in the process, yet still being able to correct them and ultimately achieving the goal?"

"This..." The Catcher was initially stunned, then scratched his head.

[Catcher's inclination (Process's perfection - Result's achievement)]

D100=32

After hesitating for quite a while, he finally spoke reluctantly.

"Although I don't quite understand what you mean, if I have to say, it should be the former, right?"

"...It seems you think so too."

Not perceiving the emotions in the boy's tone, the Catcher nervously began to explain.

"Uh, how should I put it, while not guaranteeing it will certainly succeed, but learning from lessons, accumulating Experience, and then steadily moving towards the goal, this should be something everyone can do... right?"

Seeing the boy remain silent, he hesitantly supplemented: "At least for Adventurers, this is a compulsory course."

If even this can't be learned, then the Dungeon will forcibly provide costly education—using life as tuition.

"As for what you mentioned as the former, it certainly sounds more impressive, but I haven't seen anyone who can do that."

"Hmm, something every mortal can do..." Hearing this, the Winged Man finally let out a light sigh.

"Indeed, perhaps, since it isn't innately unique, no matter how Holy a presence may seem, they too must learn to navigate through twists and turns like mortals."

A smile reappeared on his face.

"Thank you. Thanks to you, I've solved a long-standing doubt."

"No no no, I was just talking randomly..." The Catcher repeatedly shook his head, yet heard the boy continue to murmur softly.

"—However, the ultimate goal hasn't changed."

He stepped forward slightly, raised his hand, and touched the gate like the Mute Girl.

"I will continue to guide her towards the end of Wisdom."

In his gaze, there shimmered an unextinguishable obsession.

→☆→☆→☆→✧←★←★←★←

Amidst a tide of noisy clamor, the Mute Girl slowly opened her eyes.

The soft backrest pressed against her back, a certain mechanical whirring filled Space, but more loudly was the joyous laughter from the young boys and girls beside her.

She turned her head to look out the window, the scenery was speeding by.

Buildings, streetlights, roadside trees... the scenery stretched into long lines, occasionally four-wheeled metal boxes flashed past.

Unfamiliar Space, unfamiliar sights.

Yet, as her pupils slightly moved, they caught sight of a person who seemed familiar.

"—Alright, students!"

Standing at the forefront, the Shield Woman clapped her hands.

"Everyone, sit down obediently, fasten your seatbelts! We will be arriving at the destination soon."

[Elementary, Junior High, High School]

D30=18

[Concrete truck damage (Determine surviving-30, Reaction ability-D18, 50-further assessment)]

D70-D18=(55-15)=40


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