Beginning Of Multiverse Saga

Chapter 224: Land Of Savroth



Chapter 224: Land Of Savroth

The third member became Saba Parveen, known as the Fire Queen. She represented her country Zafraad and took the vow to protect the fire continent Flarehdaan.

Flarehdaan was known as the Continent of Fire and Fury, home to rivers of lava and endless flames.

A land of magma rivers, burning mountains, and ash-covered deserts.

Fire and lava Etherbon live here, trained to survive intense heat. It is home to flame-smiths, volcano warriors, and powerful martial traditions.

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Then came Alaric Wynn, known as the King of Minds. He represented his country Velmora and took responsibility for the continent of Lumaria.

A wise scholar and empath, he believed in unity through knowledge and strategy.

Lumaria was called the Continent of Knowledge and Psychic Energy.

A land of floating cities, calm lakes, and tall towers that echoed with mental energy.

Mind-based Etherbon live here—those with telepathy, mental vision, or memory skills.

This is Aetherion’s center of learning, peace talks, and Etherbon research. A place of deep thought, meditation towers, and clear minds.

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The next member was Vodyan Drakov, the Water King. He represented his country Surganev and protected the ocean-ringed continent of Nordrava.

He was calm like still waters, but powerful enough to drown armies.

Nordrava was known as the Continent of Water and Depth.

A place of endless coasts, deep rainforests, crystal-clear rivers, and cities hidden beneath the sea.

Covered in oceans and coral palaces, this continent respects water in all forms. Hydromancers, sea-bonded, and weather-linked Etherbon live here in tune with the tides.

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Next came Terran Oakvale, known as the Earth King. He represented his country Elarthia and took responsibility for protecting the continent of Stonewold.

Stonewold was known as the Continent of Earth and Endurance.

A land filled with rocky valleys, green forests, deep caves, and wide farmlands.

Etherbon here connect deeply with the earth—masters of stone, soil, metal, and life energy.

The people are strong builders, farmers, and defenders. Their cities are fortified, and their traditions are rooted in growth and strength.

Terran Oakvale stood like a mountain—calm, unshakable, and wise. He believed the earth always remembers and never breaks.

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Makazi Bheka, the Beast King, came next. He represented his country Savari and took the role of protecting the wild continent of Zanboko.

Zanboko was known as the Continent of Beasts and Wild Spirit.

A thick jungle filled with roaring animals, sacred grounds, and untamed energy.

Etherbon here are born with animal traits—enhanced speed, strength, senses, or even the power to transform.

Tribal clans live side by side with wild Ether-beasts. Outsiders rarely survive here, as the land itself tests every visitor.

Makazi was fierce and wild, but deeply loyal to his people. He spoke for the untamed—where strength is proven, not given.

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Then came Queen Layla Altunay, the Alchemy Queen. She represented her country Tharayan and took the vow to protect the continent of Mirasia.

Mirasia was called the Continent of Alchemy and Healing.

A peaceful land of blooming valleys, glowing herbs, and magical rivers.

Etherbon here learn the arts of potions, healing, poison control, and alchemy.

It is home to healing schools, apothecaries, and mystical sciences where reality can be changed through focus and knowledge.

Layla ruled with kindness and wisdom. Her remedies could save a nation—or stop an army. She believed true power lies in restoration, not destruction.

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Next came Seorin Han, known as the Thunder Queen. She represented her country Jinhara and took the vow to protect her continent, Voltricia.

Voltricia was known as the Continent of Thunder and Resilience.

A land where the skies thunder daily, mountains flash with lightning, and storms are part of daily life.

Etherbon here are bonded to lightning—they can harness voltage, control storms, and even turn into living lightning.

The people are warriors and inventors. Storm duels are part of tradition, where lightning is a language of strength and respect.

Seorin Han, calm and sharp like a blade in a storm, stood tall for her people—fearless and electric in spirit.

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Then came Kaito Nakamura, the Technology King. He represented Tekugan and led the advancement of the future in the continent of Neonxya.

Neonxya was called the Continent of Technology and Innovation.

A land of neon-lit cities, cyber forests, and floating labs.

Etherbon here can merge with machines—able to control digital energy, wield cyber-weapons, and power cities with their thoughts.

This is the most advanced continent, where Etherbon science and tech are one and the same. Devices, simulations, and energy systems used around the world often come from here.

Kaito was a genius, soft-spoken, and always calculating. His mind ran faster than any circuit, and his inventions shaped the modern world.

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Together, these ten Sovereigns formed the Etherbon Council—a group of power to protect Aetherion.

To keep peace between all lands.

To make sure Etherbon powers were used with care and never abused.

To stop future wars, end corruption, and face global threats—especially from the rising Veliborn and other hidden dangers.

Each member had equal voice. Equal strength.

That day, the truth of Aetherion’s lands was revealed to all.

There were not ten, but fourteen continents.

Ten were known—full of people, Etherbon societies, cities, and kingdoms.

But four others were different.

They were forbidden. Deadly. Unknown.

Lands where humans never lived. Where even Etherbon feared to go.

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These four mysterious continents were feared and untouched, even by the strongest Etherbon.

Pyronis – A land filled with volcanoes and rivers of burning lava. The heat here never stops. Even fire-type Etherbon don’t dare go near it. Only the Fire Queen has ever entered and returned. What she saw inside remains a secret.

Glacivia – A continent covered in ice and frozen storms. It’s always winter here, with blizzards so strong they feel like they can freeze time itself. Not even the toughest ice-type Etherbon go there. It’s a land locked in silence and cold.

Savroth – A wild land where monsters and beasts rule. No humans live here. Maps can’t find it, and compasses don’t work. It’s pure survival.

The Beast King is the only person who has returned alive—after surviving a full week alone inside. Before that, he wasn’t as strong. But after his trial, his powers changed.

He gained the strength of a lion, and a roar that could silence other beast-type Etherbon. He can connect with animals using only his mind, and his bloodline gives him a dominating presence. Beast-blooded Etherbon instinctively lower their heads to him.

But no one knows what really happened to him in Savroth.

Veyrith – A strange and hidden continent. Sometimes it appears in the sky, on the sea, or in distant lands. Sometimes it vanishes completely.

Many believe Veyrith is just a myth—a trick of the mind, a magic mirage. Even the Ether Council doesn’t fully agree if it’s real.

Some rumors say Veyrith holds the true source of Etherbon power. Others believe it’s a trap made of illusions and ancient magic.

Even though these four continents have no rulers, they were never forgotten.

The Ether Council keeps watch over them.

Because not all danger wears a face.

Some danger hides in flame, in frost, in wild beasts... or in shadows no one can see.

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As more Etherbon awakened across the world—thousands of new powers appearing every year—nations faced a new problem:

Not every Etherbon was powerful.

While some could destroy mountains or call lightning from the sky, others had abilities useful only in daily life: healing small cuts, purifying water, growing crops faster, or speaking to animals.

Some had powers for battle. Others had skills for farming, healing, sensing emotions, or fixing broken tools.

To manage this growing variety, a global Ranking System was created.

It was developed by the Mind Scholars of Lumaria and the Tech Council of Neonxya—and soon accepted across all continents.

Etherbon Rank System:

F Rank – Very weak powers. Often trigger only in moments of fear or stress. Rarely useful in battle.

E Rank – Basic control. Good for farming, sensing danger, or light healing. Not trained for combat.

D Rank – Low combat ability. For example, can make air warmer or colder, but not create fire or ice. Useful as support in teams, but not well-known.

C Rank – Entry-level fighters. They can control fire, ice, or wind—but only if they have something to start with. Like a matchstick to make fire, or an air blower to use wind. Still need help from tools or nature.

B Rank – Reliable warriors. Most soldiers and students at Etherbon schools like Ironheart Academy are B Rank. They are the main defense of their countries.

A Rank – Strong Etherbon with rare skills or better control. Often serve as elite fighters or teachers at major academies.

S Rank – Very powerful Etherbon. Few exist in each country. Their powers are dangerous and unique. Many follow orders from the Ether Council directly.

SS Rank – Famous across Aetherion. Only a few have ever reached this level. They are seen as living forces of nature. Those who reach this level are called Kings or Queens. Every member of the Etherbon Council is SS Rank.

SSS Rank – Myth-class. No one has ever reached this level. But it was added to the system in case someone does one day.

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After learning everything that had happened in the last 20 years, Sharky stood quietly on the balcony of Iliadra, the floating citadel.

"This world has changed a lot... even more than I expected," Sharky said softly.

"Yes," Rosie agreed, standing beside him. "I saw it all—how Aetherion grew step by step. In just a few years, it even passed Earth in technology."

Sophia nodded too. "Things are very different now. The Ether Council keeps the peace, but just barely. Marcus is gone, but the Veliborn are growing stronger again. And there are rumors... people say something is moving in the hidden continents. Especially Veyrith."

Sharky took a deep breath, feeling the wind blow across his face. His eyes were calm, but his thoughts were deep.

"I see," he said quietly.

Then he looked at the others. "So, where should we go first?"

Rosie smiled. "Let’s visit Savroth. I heard there are amazing beasts there. I really want to see what kind of creatures live in that wild place."

"Alright," Sharky nodded. "Let’s go."

And with that, they chose their next destination—Savroth, the land of beasts.

---

Meanwhile, in Savroth—the Land of Beasts—things were very different from the rest of Aetherion.

This continent was full of strange and powerful creatures, nothing like the beasts found anywhere else in the world.

There were giant snakes that moved through the jungles, quiet and smart. These weren’t normal animals.

When they wanted to, they could turn into humans.

They were part of the Serpent Tribe, rulers of rivers, dark caves, and the deep swamps.

High in the freezing mountains lived the Ice Sabertooths Clan.

Huge and covered in white fur, they had long, frozen fangs.

With just one roar, they could freeze the air, break rocks, or bring down hail from the sky.

Their cold breath could slow everything around them, and they moved without making a sound.

Near the burning lands, where the ground cracked and steamed, walked the Mammoth Herds.

These huge beasts had glowing tusks and breathed fire.

They could call up lava from deep below, make the ground shake, and burn entire forests when they charged.

Flying high above, through wind and storms, were the Griffin Clan.

They were proud, powerful creatures with wings and sharp claws.

Their feathers sparkled like lightning. With a single flap of their wings, they could blow away trees or stir up massive windstorms.

Not far from them, racing through thunder and rain, were the Leopard Clan.

These fast and deadly beasts moved like lightning.

One swipe of their claws sent out electric shocks.

When they leapt, thunder cracked in the sky.

Near the forests and rocky cliffs lived the Bear Clan.

Big and strong, they looked like normal bears—until their fur began to spark with electricity.

These Lightning Bears could roar so loud it shook the trees, and when they were angry, they could blast out bolts of lightning from their bodies.

Deep under the ground lived the small but clever Rat Tribe.

They weren’t strong, but they were smart and fast.

They could dig tunnels in seconds, break open the earth, or raise stone walls to trap enemies.


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