Almighty Game Designer

Chapter 441: The ultimate form of VR competitive games?



Chapter 441: The ultimate form of VR competitive games?

Chapter 441: The ultimate form of VR competitive games?Chen Mo waited for the applause to die down before continuing,I can assure you that League of Legends is just the beginning. Its just a small trial on PC. The future belongs to VR!

Obviously, VR is the future direction of the game industry, so Overwatch is a test. Why couldnt the past VR games push the e-sports industry? Because of the number of players.

There are less than 100 million users in total on the VR platform, and many VR games have a threshold fee of one to two thousand Yuan, which means there are even fewer players. If there arent enough players, there wont be enough viewers, so even if we forcefully organize a competition, the popularity will definitely be low, and well lose money if we do it.

Thats why Overwatch has to make it free of charge. Thats the only way to provide enough space for the e-sports ecosystem!

All of the video game designers were listening intently. It was obvious that Chen Mos words were very useful to them, the kind that couldnt be repeated anymore. As long as they could understand a small part of it, they might be able to benefit from it.

Chen Mo continued,I know everyone is curious about one thing. Is there a VR competitive game that can achieve what League of Legends did on the PC?

He glanced around the audience and said,the answer is yes. Many people might ask,is it Overwatch ? I can only say that the Overwatch is heading in this direction, but it has not reached its end.

The designers in the audience were all shocked.

What did he mean? was Chen Mo going to expose something big?

Many people thought that Chen Mo wouldnt be able to explain the core design ideas, but it seemed like Chen Mo was going deeper and deeper.

Of course, no one would remind him. Everyone listened carefully as if they had taken advantage of the situation.

Although League of Legends has achieved great success on the PC side, its a difficult task to replicate this success on the VR platform.

Ill share a little trick with everyone here. Its how to determine what kind of game you want to make.

Its simple, by elimination. After eliminating all the wrong choices, the remaining choices, no matter how unreasonable they look, are the correct choices. They are the only truth.

Chen Mos thoughts were clear as he explained word by word.

Reading on Mybo xno vel. com ,Please! First, can MOBA games be directly imported to VR?

Obviously not. Because MOBA games required a good view and a clear understanding of the movements of teammates and opponents, they could only use a Gods perspective, which couldnt make full use of the stronger immersion advantage of VR. Thats why MOBA games cant be directly imported to VR.

Second, if competitive games can be replayed, then why are MOBA games replayable?

Thats because MOBA games have a rich system. League of Legends is expected to have more than 100 Heroes, and each hero has completely different skills. Such rich game content will support players to keep studying the game.

So, if theres a competitive game on VR that can dominate the market, it must be a game with rich content and can be replayed.

Combining the above two points, we can come up with a seemingly absurd conclusion: MOBA games could not be imported to VR. However, if you want to make a good competitive game, you must have many heroes, many skills, and a rich game mechanism.

Thats why Overwatch was born.

After hearing Chen Mos explanation, the designers in the audience all looked enlightened.

So thats how it is. Thats how you got the idea for Overwatch?

The big boss is indeed the big boss. We all think of ideas when we make games, but the big boss analyzed the industrys development direction through all kinds of general trends. After that, the ideas naturally came out!

Amazing, amazing, I learned it again!

So Chen Mo is saying that Overwatch is the ultimate form of VR competitive games?

I think it makes sense! They had to have more Champions and more skills, but they couldnt copy MOBA mode, which meant they had to either do an RPG or an FPS! However, in terms of competition, FPS players will definitely win against RPG. Therefore, the answer is clear!

Shush, stop talking. Let Chen Zhao finish.

Chen Zhao paused again. When everyone had more or less figured it out, he continued,From the looks of it, Overwatch represents the general direction of VR competitive games. But to be honest, Overwatch still has a long way to go.

Actually, the main issue is still the quantity. There were already fifty Champions in League of Legends during the world Finals, which barely met the game content required for the game. However, the Overwatch only has 23 heroes so far. Were still lacking in numbers.

So, the next goal for Overwatch is to produce more new heroes. My goal is to get more than 70 new heroes in the Overwatch within two years. This will ensure the diversity of the competition.

Of course, its only a matter of time. I believe that in the future, competitive games will definitely be able to achieve even better development and become a dominant game type.

Thats just my personal opinion. Thank you, everyone.

Chen Zhao got off the stage and thunderous applause immediately sounded.

Amazing! As expected of a Big Shot, your analysis is so good!

In other words, the Overwatch isnt complete yet? Do we still have a chance?

Right, theres definitely a chance! Right now,Overwatch has just been released and is still in its release period. If we also work in this area, we might be able to catch up!

I think boss Lin will definitely be very optimistic about this game mode. We might not be able to grasp the PC version, but we definitely have to grasp the VR version of Overwatch!

Ill write the design concept and send it to CEO Lin!

Ive gained a lot from todays exchange!

Chen Mos words made many designers blood boil, especially the designers from the two big companies, Emperor dynasty and Zen.

Many of the independent video game designers were also tempted, but it was obvious that they couldnt make it even if they knew. According to Chen Mos plan, competitive games like this had to be free of charge, how could an independent video game designer afford to make a free VR game?

If they screwed up and couldnt recover the cost, wouldnt they lose all their money?

However, Emperor dynasty entertainment and ZEN Entertainment were different. Just like Emperor dynasty entertainment, as long as the designers design draft could get Lin chaoxus approval, the R & D funds, promotion fees, and so on would all be paid for by Emperor dynasty entertainment. The designer didnt have to pay for it.

What if he succeeded? Thinking about how popular League of Legends was now, it could be said that it reached the sky in one step!

As a result, the video game designers of these two companies were very excited and began to think about VR competitive games, hoping to gain the recognition of the companys higher-ups.

These people had their doubts and wanted to see how Overwatch would perform, but after hearing Chen Mos words, their doubts were dispelled.

It was obvious that Overwatchs mode represented the future direction of VR competitive games!

It wasnt too late to start now, but if they dragged on any longer, the market share would be completely devoured by Overwatch!


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