Almighty Game Designer

Chapter 354: Parkour, oh no, horror game



Chapter 354: Parkour, oh no, horror game

Chapter 354: Parkour, oh no, horror gameIn the meeting room, everyone other than the League of Legends branch members were gathered, waiting for Chen Mo to announce the new game.

Of course, Qian Yong was present. Although he was fully responsible for the version update of League of Legends, he was also responsible for the numerical values and level architecture of the new project, so he had to be involved in the new game.

After such a long time of training, Chen Mo felt that Qian Kun was becoming more and more reliable. Other than his Chuunibyou spirit of cheating for paywalls, he was already a very qualified designer in all other aspects.

Manager, hurry up and announce the new game! Su Jinyu said impatiently.

Thats right, manager, Zhou Hanyu said.You only said you wanted to set up a motion capture studio. Are you going to make an RPG game or a first person adventure game?

Zheng Hongxi was also looking forward to it. Yes, I think its definitely an RPG game. After all, role-playing games are the games that can truly prove the strength of a company!

Qian Kun clearly didnt agree with this statement,No, no, no, what do you mean by role-playing games are the only way to prove a companys strength? Theyre obviously using games to prove it!

Lin Xiao looked at Qian Kun with a black face. It was obvious that the person in charge of the League of Legends project was extremely obsessed with spending money, which made her, who liked to play League of Legends, very worried.

Chen Mo laughed. It was obvious that no one had guessed what the next game would be, which made him very satisfied.

How could I, the boss, put my face aside after letting you guys guess so easily?

Chen Mo tapped on the keyboard of his laptop, and a document appeared on the screen.

Outlasts design document.

Escape? Su Jinyu was a little confused.Is it similar to Dont Starve? A VR version of Dont Starve?

Zheng Hongxi stroked his chin.From the name, it looks like a survival game as well. But it shouldnt be the same type as Dont Starve. Strictly speaking, Dont Starves content should be survival, but escape feels

It looks like a Qian Kun said.

Zhou Hanyu was also in disbelief,H-horror games?

Chen Zhao made a youre right gesture.Smart. Thats right, this is a horror game.

Everyone was speechless.

Obviously, this genre was completely out of their expectations, because there was basically no big game company in the country that wanted to touch horror games, not even Emperor dynasty entertainment and ZEN Entertainment.

Domestic companies that made horror games were usually small companies or independent game designers. They felt that with their own companys level of design, they wouldnt be able to compete with other types of games, so they made horror games.

The horror games produced by these companies were often fake, just like deserted house horror, where they would run away after a wave.

The reason was more complicated, but in the end, it was still due to the audit and Foundation.

There was no need to talk about the audit. This kind of thing that touched the boundary was something that most game companies would not be willing to take the risk of doing.

As for the foundation, it was because the domestic video game companies had no experience and accumulation in making horror games. The video game designers didnt have a good grasp of the players psychology, so the horror games they made were easily seen through. They werent scary at all, and might even be turned into dissing games.

Everyone was quite surprised to hear that Chen Mo was planning to make a horror game. However, this also piqued everyones curiosity. After all, Chen Mos games always exceeded their expectations and were always successful, so everyone was looking forward to what kind of horror game Chen Mo was going to make this time.

Chen Mo looked at everyone,for now, horror games are a niche genre in China. However, its a game thats very interesting and can be considered a classic game.

Its just like my previous game, excavating for Ascension. The game itself isnt very friendly to most players, but its very enjoyable to watch and has a lot of topics to talk about.

Its the same for horror games. Perhaps most people dont have the courage to play them, but as long as horror games are done well, theyll soon dominate all kinds of live-streaming platforms and video websites. Theyll spread very quickly and become very well-known.

Next, Ill briefly talk about the design concept of this game. Its divided into four parts, namely the operation mode, the story, the related resources, and the players psychological control.

Chen Mo started explaining the core gameplay and main fun points of outlast.

In fact, although Triple-A masterpieces looked very high-end, their processes were relatively fixed. It was like a product produced in an assembly line. As long as the risk was controlled and the money was willing to invest, it was almost certain that the work would be above the standard.

For example, Triple-A masterpieces were like Heavy Industries. There were cumbersome steps and complicated processes, and there was a set of relatively fixed processes with high investment and high risk. Competitive online games such as League of Legends and PUBG were like the IT industry. They didnt have a particularly high technical threshold, and the key was creativity, ideas, promotion, and so on.

The reason why many large foreign factories could maintain a stable output of Triple-A masterpieces at the speed of one per year was that this was a relatively streamlined production model.

For example, for the naughty Dog who made doomsday of the United States and mysterious sea, the two games seemed to be very different in terms of plot and genre, but they played the same way. As long as he changed the script, the scenes, the characters, and so on, he could make them easily.

As such, Chen Mo focused on explaining the highlights of outlast.

For example, it was a parkour, no, horror game where the main characters combat power was zero and he could only run away.

For example, the main characters DV night vision and battery-collecting were very important settings.

These were clearly different from the horror games that were currently being played, but Chen Mo had singled them out and explained them in detail.

Chen Mo broke down the entire game into many different parts. In every large setting, the players would trigger different events after completing each side mission. The games flow was slow and fast at times, and the players tension would only be fully activated when they were relaxed.

After finishing the concept speech, everyone was very excited.

Zheng Hongxi said,wow, manager, this horror game is awesome! Its even more exciting than the games weve made before!

Su Jinyu,[its a super blockbuster!] If its made into a VR game, wouldnt the players be scared out of their wits?

Zhou Hanyu,I dont know if this game will be popular, but our company will definitely be popular The only company in the country that can make horror games? Just thinking about this title makes me feel good.

How about we make one of our companys rooms into a mental hospital as a memento?

Get lost! Everyone shouted.

Fu Guangnan frowned.Manager, this game is not bad. But can it pass the vetting process???


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