Above The Sky

Chapter 1950: 6: The Future King of Fiery Flame Land Is a Succubus



Chapter 1950: 6: The Future King of Fiery Flame Land Is a Succubus

Capítulo 1950: Chapter 6: The Future King of Fiery Flame Land Is a Succubus

“If it were me.”

Adalbert stood up and paced back and forth: “I actually don’t like this future you speak of, Ian.”

“Entertainment…” He considered his words, slowly expressing his thoughts: “I was raised by my mother and didn’t have much time for fun. I don’t consider it necessary; people can cultivate interests and hobbies of greater value.”

“Developing so many projects just to kill ordinary people’s time is not only a waste of their lives but also a waste of the wealth called time and potential.”

“It’s normal for you not to like it.” Ian wasn’t surprised by this.

He knew from the beginning that, among everyone, Adalbert was most likely to oppose this vision of the future.

Adalbert may be a good man, noble in character, but he is also disciplined, someone who sees study and work as pleasure, and has a strong ability to self-supervise—a true workaholic.

Except for growing a few carrots, he basically has no personal interests or hobbies. Even growing carrots is essentially just to calm his mind, looking for someone he can talk to alone.

And the reason Adalbert can change his fate is precisely because he never wasted his time.

In his view, Ian’s use of games and various entertainment products to ‘consume’ ordinary people’s time is tantamount to inherently abandoning the possibility of ordinary people changing their fate through effort, treating most ordinary people like ‘pigs’ to be raised.

Moreover, who knows if there are geniuses among those immersed in entertainment?

If they work hard, they could potentially change the world in the future.

This is the ‘waste’ Adalbert speaks of. He treasures everyone’s potential, and thus feels regret.

Expecting a guy who can say ‘the taste is about the same’ between drinking cola and carrot juice to understand the importance of games and entertainment is indeed difficult.

“No, actually I can understand.”

Seemingly noticing the meaning behind Ian’s expression, Adalbert slightly shook his head: “I know, not everyone is like me.”

“I’m just a bit regretful… After all, being born into the world shouldn’t be just to pass time in life.”

Adalbert’s words are actually quite right; these issues are also the most criticized points of ‘pacifier entertainment.’

Because this initiative, from its inception, is meant to erode people’s subjective initiative, treating humans as livestock, basically to completely cut off other people’s chance to ascend, ensuring the stability of the upper class’s rule, it is a truly evil law.

But the problem lies within Terra World; humans are already grey livestock—even lacking complete feed, with very narrow living spaces.

They are all livestock, without entertainment, making people of Terra World too miserable.

Ian’s reason for this plan is also for gradual progress, rather than the ultimate goal of pure pacifier entertainment.

“These are just the basics.”

Ian thought about it, and decided to explain seriously: “Adalbert, games and achievement are not mutually exclusive. You can surely understand that so-called games are actually a simulation of humans’ survival skills—not as unpredictable as reality, but a kind of simulation where one can consistently gain a sense of achievement.”

“The concept of teaching through entertainment, this is the case too, games can also teach… For instance, our Pioneer Space’s ‘simulation battles,’ aren’t they a more hardcore form of ‘game’? Simulation battles don’t result in real death, thus evading the unpredictability of reality, and still provide a real sense of accomplishment and knowledge.”

Under Adalbert’s thoughtful gaze, Ian smiled and said: “Since users can learn something from simulation battles, and enjoy doing so, it represents that some games can achieve the same effect.”

“And this is my goal for the future.”

At this moment, as the new version of Pioneer Space went online, Ian and the others gradually withdrew from the core zone of the Pioneer Space.

From a higher perspective, everyone observed the inside and outside of Pioneer Space, watching as the core users of Pioneer Space logged in for the first time, excitedly testing each new feature.

Just as Ian predicted, everyone is most interested in the ‘simulation battles’—after all, in Terra, combat and power is everything; simulation battles don’t result in death, so basically every user’s mentality is that no challenge is too great as long as it can bring progress.

Ian saw that one of the users he paid particular attention to, Gaer Ximor of the Azure Sky Royal Court, chose the highest difficulty ‘Virtual Combat Body’ in the Third Energy Level collection right from the start.

Although this Virtual Combat Body is said to be the highest difficulty, it’s actually just a blank slate. Apart from super-high physical qualities, durability, destructive power, and combat skills, it doesn’t involve any other extraordinary powers.

It seems highly like The Unyielding Fortress, but in reality, it falls far short.

Because The Unyielding Fortress, aside from extremely high base attributes, also has high resistances, high shields, high control mitigation capabilities, and high Earth Essence control capabilities—Ian’s Sword of Cliff uses Earth Attribute Origin Quality to create super-intensity shock waves, then ground-conducted explosions, and protruding rocks to attack the enemy.

Even so, it remains quite a formidable foe.


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